private void LoadScrobbleUserSettings()
    {
      string currentUID = Convert.ToString(m_database.AddScrobbleUser(_currentScrobbleUser));
      ScrobblerOn = (m_database.AddScrobbleUserSettings(currentUID, "iScrobbleDefault", -1) == 1) ? true : false;
      _maxScrobbledArtistsForSongs = m_database.AddScrobbleUserSettings(currentUID, "iAddArtists", -1);
      _maxScrobbledSongsPerArtist = m_database.AddScrobbleUserSettings(currentUID, "iAddTracks", -1);
      _preferCountForTracks = m_database.AddScrobbleUserSettings(currentUID, "iPreferCount", -1);
      _rememberStartTrack = (m_database.AddScrobbleUserSettings(currentUID, "iRememberStartArtist", -1) == 1)
                              ? true
                              : false;
      _maxScrobbledArtistsForSongs = (_maxScrobbledArtistsForSongs > 0) ? _maxScrobbledArtistsForSongs : 3;
      _maxScrobbledSongsPerArtist = (_maxScrobbledSongsPerArtist > 0) ? _maxScrobbledSongsPerArtist : 1;
      int tmpRMode = m_database.AddScrobbleUserSettings(currentUID, "iOfflineMode", -1);

      switch (tmpRMode)
      {
        case 0:
          currentOfflineMode = offlineMode.random;
          break;
        case 1:
          currentOfflineMode = offlineMode.timesplayed;
          break;
        case 2:
          currentOfflineMode = offlineMode.favorites;
          break;
        default:
          currentOfflineMode = offlineMode.random;
          break;
      }
      Log.Info("GUIMusicPlayList: Scrobblesettings loaded for {0} - dynamic playlist inserts: {1}", _currentScrobbleUser,
               Convert.ToString(ScrobblerOn));
    }
    private List<Song> fetchRandomTracks(offlineMode randomMode_)
    {
      int addedSongs = 0;
      MusicDatabase dbs = MusicDatabase.Instance;
      List<Song> randomSongList = new List<Song>(_limitRandomListCount);
      Song randomSong = new Song();
      Song lookupSong = new Song();
      int loops = 0;

      // fetch more than needed since there could be double entries
      while (addedSongs < _limitRandomListCount * 3)
      {
        loops++;
        lookupSong.Clear();

        dbs.GetRandomSong(ref lookupSong);
        randomSong = lookupSong.Clone();

        bool found = false;
        for (int i = 0; i < randomSongList.Count; i++)
        {
          if (randomSongList[i].Artist == randomSong.Artist)
          {
            found = true;
            break;
          }
        }

        if (!found)
        {
          switch (randomMode_)
          {
            case offlineMode.timesplayed:
              if (randomSong.TimesPlayed == 0)
              {
                randomSongList.Add(randomSong);
                addedSongs++;
              }
              break;
            case offlineMode.favorites:
              if (randomSong.Favorite)
              {
                randomSongList.Add(randomSong);
                addedSongs++;
              }
              break;
            case offlineMode.random:
              randomSongList.Add(randomSong);
              addedSongs++;
              break;
          }
        }
        // quick check; 3x rlimit times because every pass could try different artists in dbs.GetRandomSong(ref lookupSong);
        if (loops > 20)
        {
          if (randomMode_ == offlineMode.timesplayed)
          {
            Log.Debug("AudioScrobblerUtils: Not enough unique unheard tracks for random mode");
          }
          break;
        }
      }

      return randomSongList;
    }