// Use this for initialization void Start() { mainObj = GameObject.Find("balloon_main_obj"); _scoreManager = mainObj.GetComponent <Score_Manager>(); p_objFloat = transform.parent.gameObject.GetComponent <obj_float>(); }
// Use this for initialization void Start() { mainObj = GameObject.Find("balloon_main_obj"); _scoreManager = mainObj.GetComponent <Score_Manager>(); obj_trigger.GetComponent <CircleCollider2D>().enabled = false; p_objFloat = transform.parent.gameObject.GetComponent <obj_float>(); }
// Use this for initialization void Start() { mainObj = GameObject.Find("balloon_main_obj"); _scoreManager = mainObj.GetComponent <Score_Manager>(); // Balloon_pr = GetComponent<Balloon_Parents>(); p_objFloat = transform.parent.gameObject.GetComponent <obj_float>(); GetComponent <CircleCollider2D>().enabled = false; GetComponent <CapsuleCollider2D>().enabled = false; }