Beispiel #1
0
 public Model(obj_data obj, uint passGP_ID, uint topoIP_ID, uint matg_id)
 {
     id               = (uint)obj.object_name.GetHashCode();
     size             = 0U;
     object3D         = new Object3D(obj.object_name, StaticStorage.rp_id);
     version          = 3U;
     passthroughGP_ID = passGP_ID;
     topologyIP_ID    = topoIP_ID;
     count            = 1U;
     items            = new List <ModelItem>();
     items.Add(new ModelItem
     {
         unknown1    = 0U,
         vertCount   = (uint)obj.verts.Count,
         unknown2    = 0U,
         faceCount   = (uint)obj.faces.Count,
         material_id = 0U
     });
     material_group_section_id = matg_id;
     unknown10    = 0U;
     bounds_min.Z = 0.0f;
     bounds_min.X = 0.0f;
     bounds_min.Y = 0.0f;
     bounds_max.Z = 0.0f;
     bounds_max.X = 0.0f;
     bounds_max.Y = 0.0f;
     unknown11    = 0U;
     unknown12    = 1U;
     unknown13    = 6U;
     skinbones_ID = 0U;
 }
 public Topology(uint sec_id, obj_data obj)
 {
     id       = sec_id;
     size     = 0U;
     unknown1 = 0U;
     count1   = (uint)(obj.faces.Count / 3);
     facelist = obj.faces;
     count2   = 0U;
     items2   = new byte[0];
     hashname = Hash64.HashString(obj.object_name + ".Topology", 0UL);
 }
 public Geometry(uint sec_id, obj_data newobject)
 {
     this.id           = sec_id;
     this.size         = 0U;
     this.vert_count   = (uint)newobject.verts.Count;
     this.header_count = 5U;
     this.headers.Add(new GeometryHeader(3U, 1U));
     this.headers.Add(new GeometryHeader(2U, 7U));
     this.headers.Add(new GeometryHeader(3U, 2U));
     this.headers.Add(new GeometryHeader(3U, 20U));
     this.headers.Add(new GeometryHeader(3U, 21U));
     this.verts    = newobject.verts;
     this.uvs      = newobject.uv;
     this.normals  = newobject.normals;
     this.hashname = Hash64.HashString(newobject.object_name + ".Geometry", 0UL);
 }
        public Geometry(obj_data newobject) : this()
        {
            this.vert_count = (uint)newobject.verts.Count;

            this.Headers.Add(new GeometryHeader(3, GeometryChannelTypes.POSITION));  // vert
            this.Headers.Add(new GeometryHeader(2, GeometryChannelTypes.TEXCOORD0)); // uv
            this.Headers.Add(new GeometryHeader(3, GeometryChannelTypes.NORMAL0));   // norm
            this.Headers.Add(new GeometryHeader(3, GeometryChannelTypes.BINORMAL0)); // unk20
            this.Headers.Add(new GeometryHeader(3, GeometryChannelTypes.TANGENT0));  // unk21

            this.verts   = newobject.verts;
            this.UVs[0]  = newobject.uv;
            this.normals = newobject.normals;
            //this.binormals;
            //this.tangents;

            this.HashName = new HashName(newobject.object_name + ".Geometry");
        }
Beispiel #5
0
 public Topology(obj_data obj) : this(obj.object_name)
 {
     this.facelist = obj.faces;
 }
Beispiel #6
0
 public Model(obj_data obj, PassthroughGP passGP, TopologyIP topoIP, MaterialGroup matg, Object3D parent)
     : this(obj.object_name, (uint)obj.verts.Count, (uint)obj.faces.Count, passGP, topoIP, matg, parent)
 {
 }
        public static bool ImportNewObjPatternUV(FullModelData fm, string filepath)
        {
            Log.Default.Info("Importing new obj with file for UV patterns: {0}", filepath);

            //Preload the .obj
            List <obj_data> objects = new List <obj_data>();

            try
            {
                using (FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read))
                {
                    using (StreamReader sr = new StreamReader(fs))
                    {
                        string   line;
                        obj_data obj           = new obj_data();
                        bool     reading_faces = false;
                        int      prevMaxVerts  = 0;
                        int      prevMaxUvs    = 0;
                        int      prevMaxNorms  = 0;


                        while ((line = sr.ReadLine()) != null)
                        {
                            //preloading objects
                            if (line.StartsWith("#"))
                            {
                                continue;
                            }
                            else if (line.StartsWith("o ") || line.StartsWith("g "))
                            {
                                if (reading_faces)
                                {
                                    reading_faces = false;
                                    prevMaxVerts += obj.verts.Count;
                                    prevMaxUvs   += obj.uv.Count;
                                    prevMaxNorms += obj.normals.Count;

                                    objects.Add(obj);
                                    obj = new obj_data();
                                }

                                obj.object_name = line.Substring(2);
                            }
                            else if (line.StartsWith("usemtl "))
                            {
                                obj.material_name = line.Substring(2);
                            }
                            else if (line.StartsWith("v "))
                            {
                                if (reading_faces)
                                {
                                    reading_faces = false;
                                    prevMaxVerts += obj.verts.Count;
                                    prevMaxUvs   += obj.uv.Count;
                                    prevMaxNorms += obj.normals.Count;

                                    objects.Add(obj);
                                    obj = new obj_data();
                                }

                                String[] verts = line.Replace("  ", " ").Split(' ');
                                Vector3  vert  = new Vector3();
                                vert.X = Convert.ToSingle(verts[1], CultureInfo.InvariantCulture);
                                vert.Y = Convert.ToSingle(verts[2], CultureInfo.InvariantCulture);
                                vert.Z = Convert.ToSingle(verts[3], CultureInfo.InvariantCulture);

                                obj.verts.Add(vert);
                            }
                            else if (line.StartsWith("vt "))
                            {
                                if (reading_faces)
                                {
                                    reading_faces = false;
                                    prevMaxVerts += obj.verts.Count;
                                    prevMaxUvs   += obj.uv.Count;
                                    prevMaxNorms += obj.normals.Count;

                                    objects.Add(obj);
                                    obj = new obj_data();
                                }

                                String[] uvs = line.Split(' ');
                                Vector2  uv  = new Vector2();
                                uv.X = Convert.ToSingle(uvs[1], CultureInfo.InvariantCulture);
                                uv.Y = Convert.ToSingle(uvs[2], CultureInfo.InvariantCulture);

                                obj.uv.Add(uv);
                            }
                            else if (line.StartsWith("vn "))
                            {
                                if (reading_faces)
                                {
                                    reading_faces = false;
                                    prevMaxVerts += obj.verts.Count;
                                    prevMaxUvs   += obj.uv.Count;
                                    prevMaxNorms += obj.normals.Count;

                                    objects.Add(obj);
                                    obj = new obj_data();
                                }

                                String[] norms = line.Split(' ');
                                Vector3  norm  = new Vector3();
                                norm.X = Convert.ToSingle(norms[1], CultureInfo.InvariantCulture);
                                norm.Y = Convert.ToSingle(norms[2], CultureInfo.InvariantCulture);
                                norm.Z = Convert.ToSingle(norms[3], CultureInfo.InvariantCulture);

                                obj.normals.Add(norm);
                            }
                            else if (line.StartsWith("f "))
                            {
                                reading_faces = true;
                                String[] faces = line.Substring(2).Split(' ');
                                for (int x = 0; x < 3; x++)
                                {
                                    ushort fa = 0, fb = 0, fc = 0;
                                    if (obj.verts.Count > 0)
                                    {
                                        fa = (ushort)(Convert.ToUInt16(faces[x].Split('/')[0]) - prevMaxVerts - 1);
                                    }
                                    if (obj.uv.Count > 0)
                                    {
                                        fb = (ushort)(Convert.ToUInt16(faces[x].Split('/')[1]) - prevMaxUvs - 1);
                                    }
                                    if (obj.normals.Count > 0)
                                    {
                                        fc = (ushort)(Convert.ToUInt16(faces[x].Split('/')[2]) - prevMaxNorms - 1);
                                    }
                                    if (fa < 0 || fb < 0 || fc < 0)
                                    {
                                        throw new Exception("What the actual flapjack, something is *VERY* wrong");
                                    }
                                    obj.faces.Add(new Face(fa, fb, fc));
                                }
                            }
                        }

                        if (!objects.Contains(obj))
                        {
                            objects.Add(obj);
                        }
                    }
                }



                //Read each object
                foreach (obj_data obj in objects)
                {
                    //Locate the proper model
                    uint modelSectionid = 0;
                    foreach (KeyValuePair <uint, ISection> pair in fm.parsed_sections)
                    {
                        if (modelSectionid != 0)
                        {
                            break;
                        }

                        if (pair.Value is Model)
                        {
                            UInt64 tryp;
                            if (UInt64.TryParse(obj.object_name, out tryp))
                            {
                                if (tryp == ((Model)pair.Value).HashName.Hash)
                                {
                                    modelSectionid = pair.Key;
                                }
                            }
                            else
                            {
                                if (Hash64.HashString(obj.object_name) == ((Model)pair.Value).HashName.Hash)
                                {
                                    modelSectionid = pair.Key;
                                }
                            }
                        }
                    }

                    //Apply new changes
                    if (modelSectionid == 0)
                    {
                        continue;
                    }

                    Model         model_data_section  = (Model)fm.parsed_sections[modelSectionid];
                    PassthroughGP passthrough_section = model_data_section.PassthroughGP;
                    Geometry      geometry_section    = passthrough_section.Geometry;
                    Topology      topology_section    = passthrough_section.Topology;

                    //Arrange UV and Normals
                    Vector2[] new_arranged_UV = new Vector2[geometry_section.verts.Count];
                    for (int x = 0; x < new_arranged_UV.Length; x++)
                    {
                        new_arranged_UV[x] = new Vector2(100f, 100f);
                    }
                    Vector2 sentinel = new Vector2(100f, 100f);

                    if (topology_section.facelist.Count != obj.faces.Count / 3)
                    {
                        return(false);
                    }

                    for (int fcount = 0; fcount < topology_section.facelist.Count; fcount += 3)
                    {
                        Face f1 = obj.faces[fcount + 0];
                        Face f2 = obj.faces[fcount + 1];
                        Face f3 = obj.faces[fcount + 2];

                        //UV
                        if (obj.uv.Count > 0)
                        {
                            if (new_arranged_UV[topology_section.facelist[fcount / 3 + 0].a].Equals(sentinel))
                            {
                                new_arranged_UV[topology_section.facelist[fcount / 3 + 0].a] = obj.uv[f1.b];
                            }
                            if (new_arranged_UV[topology_section.facelist[fcount / 3 + 0].b].Equals(sentinel))
                            {
                                new_arranged_UV[topology_section.facelist[fcount / 3 + 0].b] = obj.uv[f2.b];
                            }
                            if (new_arranged_UV[topology_section.facelist[fcount / 3 + 0].c].Equals(sentinel))
                            {
                                new_arranged_UV[topology_section.facelist[fcount / 3 + 0].c] = obj.uv[f3.b];
                            }
                        }
                    }



                    geometry_section.UVs[1] = new_arranged_UV.ToList();

                    passthrough_section.Geometry.UVs[1] = new_arranged_UV.ToList();
                }
            }
            catch (Exception exc)
            {
                System.Windows.Forms.MessageBox.Show(exc.ToString());
                return(false);
            }
            return(true);
        }
        private static void AddObject(bool is_new, obj_data obj,
                                      Model model_data_section, PassthroughGP passthrough_section,
                                      Geometry geometry_section, Topology topology_section)
        {
            List <Face>            called_faces    = new List <Face>();
            List <int>             duplicate_verts = new List <int>();
            Dictionary <int, Face> dup_faces       = new Dictionary <int, Face>();

            bool broken = false;

            for (int x_f = 0; x_f < obj.faces.Count; x_f++)
            {
                Face f = obj.faces[x_f];
                broken = false;

                foreach (Face called_f in called_faces)
                {
                    if (called_f.a == f.a && called_f.b != f.b)
                    {
                        duplicate_verts.Add(x_f);
                        broken = true;
                        break;
                    }
                }

                if (!broken)
                {
                    called_faces.Add(f);
                }
            }

            Dictionary <int, Face> done_faces = new Dictionary <int, Face>();

            foreach (int dupe in duplicate_verts)
            {
                int replacedF = -1;
                foreach (KeyValuePair <int, Face> pair in done_faces)
                {
                    Face f = pair.Value;
                    if (f.a == obj.faces[dupe].a && f.b == obj.faces[dupe].b)
                    {
                        replacedF = pair.Key;
                    }
                }

                Face new_face;
                if (replacedF > -1)
                {
                    new_face = new Face(obj.faces[replacedF].a, obj.faces[replacedF].b, obj.faces[dupe].c);
                }
                else
                {
                    new_face = new Face((ushort)obj.verts.Count, obj.faces[dupe].b, obj.faces[dupe].c);
                    obj.verts.Add(obj.verts[obj.faces[dupe].a]);

                    done_faces.Add(dupe, obj.faces[dupe]);
                }

                obj.faces[dupe] = new_face;
            }

            Vector3 new_Model_data_bounds_min = new Vector3(); // Z (max), X (low), Y (low)
            Vector3 new_Model_data_bounds_max = new Vector3(); // Z (low), X (max), Y (max)

            foreach (Vector3 vert in obj.verts)
            {
                //Z
                // Note these were previously broken
                if (vert.Z < new_Model_data_bounds_min.Z)
                {
                    new_Model_data_bounds_min.Z = vert.Z;
                }

                if (vert.Z > new_Model_data_bounds_max.Z)
                {
                    new_Model_data_bounds_max.Z = vert.Z;
                }

                //X
                if (vert.X < new_Model_data_bounds_min.X)
                {
                    new_Model_data_bounds_min.X = vert.X;
                }
                if (vert.X > new_Model_data_bounds_max.X)
                {
                    new_Model_data_bounds_max.X = vert.X;
                }

                //Y
                if (vert.Y < new_Model_data_bounds_min.Y)
                {
                    new_Model_data_bounds_min.Y = vert.Y;
                }

                if (vert.Y > new_Model_data_bounds_max.Y)
                {
                    new_Model_data_bounds_max.Y = vert.Y;
                }
            }

            //Arrange UV and Normals
            List <Vector3> new_arranged_Geometry_normals   = new List <Vector3>();
            List <Vector3> new_arranged_Geometry_unknown20 = new List <Vector3>();
            List <Vector3> new_arranged_Geometry_unknown21 = new List <Vector3>();
            List <int>     added_uvs     = new List <int>();
            List <int>     added_normals = new List <int>();

            Vector2[] new_arranged_UV = new Vector2[obj.verts.Count];
            for (int x = 0; x < new_arranged_UV.Length; x++)
            {
                new_arranged_UV[x] = new Vector2(100f, 100f);
            }
            Vector2 sentinel = new Vector2(100f, 100f);

            Vector3[] new_arranged_Normals = new Vector3[obj.verts.Count];
            for (int x = 0; x < new_arranged_Normals.Length; x++)
            {
                new_arranged_Normals[x] = new Vector3(0f, 0f, 0f);
            }
            Vector3[] new_arranged_unknown20 = new Vector3[obj.verts.Count];
            Vector3[] new_arranged_unknown21 = new Vector3[obj.verts.Count];

            List <Face> new_faces = new List <Face>();

            for (int fcount = 0; fcount < obj.faces.Count; fcount += 3)
            {
                Face f1 = obj.faces[fcount + 0];
                Face f2 = obj.faces[fcount + 1];
                Face f3 = obj.faces[fcount + 2];

                //UV
                if (obj.uv.Count > 0)
                {
                    if (new_arranged_UV[f1.a].Equals(sentinel))
                    {
                        new_arranged_UV[f1.a] = obj.uv[f1.b];
                    }
                    if (new_arranged_UV[f2.a].Equals(sentinel))
                    {
                        new_arranged_UV[f2.a] = obj.uv[f2.b];
                    }
                    if (new_arranged_UV[f3.a].Equals(sentinel))
                    {
                        new_arranged_UV[f3.a] = obj.uv[f3.b];
                    }
                }

                //normal
                if (obj.normals.Count > 0)
                {
                    new_arranged_Normals[f1.a] = obj.normals[f1.c];
                    new_arranged_Normals[f2.a] = obj.normals[f2.c];
                    new_arranged_Normals[f3.a] = obj.normals[f3.c];
                }

                Face new_f = new Face(f1.a, f2.a, f3.a);

                new_faces.Add(new_f);
            }

            for (int x = 0; x < new_arranged_Normals.Length; x++)
            {
                new_arranged_Normals[x] = Vector3.Normalize(new_arranged_Normals[x]);
            }

            List <Vector3> obj_verts = obj.verts;

            ComputeTangentBasis(ref new_faces, ref obj_verts, ref new_arranged_UV, ref new_arranged_Normals, ref new_arranged_unknown20, ref new_arranged_unknown21);

            List <RenderAtom> new_Model_items2 = new List <RenderAtom>();

            foreach (RenderAtom modelitem in model_data_section.RenderAtoms)
            {
                RenderAtom new_model_item = new RenderAtom();
                new_model_item.BaseVertex          = modelitem.BaseVertex;
                new_model_item.TriangleCount       = (uint)new_faces.Count;
                new_model_item.BaseIndex           = modelitem.BaseIndex;
                new_model_item.GeometrySliceLength = (uint)obj.verts.Count;
                new_model_item.MaterialId          = modelitem.MaterialId;

                new_Model_items2.Add(new_model_item);
            }

            model_data_section.RenderAtoms = new_Model_items2;

            if (model_data_section.version != 6)
            {
                model_data_section.BoundsMin      = new_Model_data_bounds_min;
                model_data_section.BoundsMax      = new_Model_data_bounds_max;
                model_data_section.BoundingRadius = obj.verts.Select(i => i.Length()).Max();
            }

            geometry_section.vert_count = (uint)obj.verts.Count;
            geometry_section.verts      = obj.verts;
            geometry_section.normals    = new_arranged_Normals.ToList();
            geometry_section.UVs[0]     = new_arranged_UV.ToList();
            geometry_section.binormals  = new_arranged_unknown20.ToList();
            geometry_section.tangents   = new_arranged_unknown21.ToList();

            topology_section.facelist = new_faces;
        }
        public static void ImportNewObj(FullModelData fmd, String filepath, bool addNew, Func <string, Object3D> root_point, Importers.IOptionReceiver _)
        {
            Log.Default.Info("Importing new obj with file: {0}", filepath);

            //Preload the .obj
            List <obj_data> objects      = new List <obj_data>();
            List <obj_data> toAddObjects = new List <obj_data>();

            using (FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read))
            {
                using (StreamReader sr = new StreamReader(fs))
                {
                    string   line;
                    obj_data obj                 = new obj_data();
                    bool     reading_faces       = false;
                    int      prevMaxVerts        = 0;
                    int      prevMaxUvs          = 0;
                    int      prevMaxNorms        = 0;
                    string   current_shade_group = null;

                    while ((line = sr.ReadLine()) != null)
                    {
                        //preloading objects
                        if (line.StartsWith("#"))
                        {
                            continue;
                        }
                        else if (line.StartsWith("o ") || line.StartsWith("g "))
                        {
                            if (reading_faces)
                            {
                                reading_faces = false;
                                prevMaxVerts += obj.verts.Count;
                                prevMaxUvs   += obj.uv.Count;
                                prevMaxNorms += obj.normals.Count;

                                objects.Add(obj);
                                obj = new obj_data();
                                current_shade_group = null;
                            }

                            if (String.IsNullOrEmpty(obj.object_name))
                            {
                                obj.object_name = line.Substring(2);
                                Log.Default.Debug("Object {0} named: {1}", objects.Count + 1, obj.object_name);
                            }
                        }
                        else if (line.StartsWith("usemtl "))
                        {
                            obj.material_name = line.Substring(7);
                        }
                        else if (line.StartsWith("v "))
                        {
                            if (reading_faces)
                            {
                                reading_faces = false;
                                prevMaxVerts += obj.verts.Count;
                                prevMaxUvs   += obj.uv.Count;
                                prevMaxNorms += obj.normals.Count;

                                objects.Add(obj);
                                obj = new obj_data();
                            }

                            String[] verts = line.Replace("  ", " ").Split(' ');
                            Vector3  vert  = new Vector3();
                            vert.X = Convert.ToSingle(verts[1], CultureInfo.InvariantCulture);
                            vert.Y = Convert.ToSingle(verts[2], CultureInfo.InvariantCulture);
                            vert.Z = Convert.ToSingle(verts[3], CultureInfo.InvariantCulture);

                            obj.verts.Add(vert);
                        }
                        else if (line.StartsWith("vt "))
                        {
                            if (reading_faces)
                            {
                                reading_faces = false;
                                prevMaxVerts += obj.verts.Count;
                                prevMaxUvs   += obj.uv.Count;
                                prevMaxNorms += obj.normals.Count;

                                objects.Add(obj);
                                obj = new obj_data();
                            }

                            String[] uvs = line.Split(' ');
                            Vector2  uv  = new Vector2();
                            uv.X = Convert.ToSingle(uvs[1], CultureInfo.InvariantCulture);
                            uv.Y = Convert.ToSingle(uvs[2], CultureInfo.InvariantCulture);

                            obj.uv.Add(uv);
                        }
                        else if (line.StartsWith("vn "))
                        {
                            if (reading_faces)
                            {
                                reading_faces = false;
                                prevMaxVerts += obj.verts.Count;
                                prevMaxUvs   += obj.uv.Count;
                                prevMaxNorms += obj.normals.Count;

                                objects.Add(obj);
                                obj = new obj_data();
                            }

                            String[] norms = line.Split(' ');
                            Vector3  norm  = new Vector3();
                            norm.X = Convert.ToSingle(norms[1], CultureInfo.InvariantCulture);
                            norm.Y = Convert.ToSingle(norms[2], CultureInfo.InvariantCulture);
                            norm.Z = Convert.ToSingle(norms[3], CultureInfo.InvariantCulture);

                            obj.normals.Add(norm);
                        }
                        else if (line.StartsWith("s "))
                        {
                            current_shade_group = line.Substring(2);
                        }
                        else if (line.StartsWith("f "))
                        {
                            reading_faces = true;

                            if (current_shade_group != null)
                            {
                                if (obj.shading_groups.ContainsKey(current_shade_group))
                                {
                                    obj.shading_groups[current_shade_group].Add(obj.faces.Count);
                                }
                                else
                                {
                                    List <int> newfaces = new List <int>();
                                    newfaces.Add(obj.faces.Count);
                                    obj.shading_groups.Add(current_shade_group, newfaces);
                                }
                            }

                            String[] faces = line.Substring(2).Split(' ');
                            for (int x = 0; x < 3; x++)
                            {
                                ushort fa = 0, fb = 0, fc = 0;
                                if (obj.verts.Count > 0)
                                {
                                    fa = (ushort)(Convert.ToUInt16(faces[x].Split('/')[0]) - prevMaxVerts - 1);
                                }
                                if (obj.uv.Count > 0)
                                {
                                    fb = (ushort)(Convert.ToUInt16(faces[x].Split('/')[1]) - prevMaxUvs - 1);
                                }
                                if (obj.normals.Count > 0)
                                {
                                    fc = (ushort)(Convert.ToUInt16(faces[x].Split('/')[2]) - prevMaxNorms - 1);
                                }
                                if (fa < 0 || fb < 0 || fc < 0)
                                {
                                    throw new Exception("What the actual flapjack, something is *VERY* wrong");
                                }
                                obj.faces.Add(new Face(fa, fb, fc));
                            }
                        }
                    }

                    if (!objects.Contains(obj))
                    {
                        objects.Add(obj);
                    }
                }
            }


            //Read each object
            foreach (obj_data obj in objects)
            {
                //One would fix Tatsuto's broken shading here.

                //Locate the proper model
                var   hashname     = HashName.FromNumberOrString(obj.object_name);
                Model modelSection = fmd.parsed_sections
                                     .Where(i => i.Value is Model mod && hashname.Hash == mod.HashName.Hash)
                                     .Select(i => i.Value as Model)
                                     .FirstOrDefault();

                //Apply new changes
                if (modelSection == null)
                {
                    toAddObjects.Add(obj);
                    continue;
                }

                PassthroughGP passthrough_section = modelSection.PassthroughGP;
                Geometry      geometry_section    = passthrough_section.Geometry;
                Topology      topology_section    = passthrough_section.Topology;

                AddObject(false, obj,
                          modelSection, passthrough_section,
                          geometry_section, topology_section);
            }


            //Add new objects
            if (addNew)
            {
                foreach (obj_data obj in toAddObjects)
                {
                    //create new Model
                    Material newMat = new Material(obj.material_name);
                    fmd.AddSection(newMat);
                    MaterialGroup newMatG = new MaterialGroup(newMat);
                    fmd.AddSection(newMatG);
                    Geometry newGeom = new Geometry(obj);
                    fmd.AddSection(newGeom);
                    Topology newTopo = new Topology(obj);
                    fmd.AddSection(newTopo);

                    PassthroughGP newPassGP = new PassthroughGP(newGeom, newTopo);
                    fmd.AddSection(newPassGP);
                    TopologyIP newTopoIP = new TopologyIP(newTopo);
                    fmd.AddSection(newTopoIP);

                    Object3D parent   = root_point.Invoke(obj.object_name);
                    Model    newModel = new Model(obj, newPassGP, newTopoIP, newMatG, parent);
                    fmd.AddSection(newModel);

                    AddObject(true, obj,
                              newModel, newPassGP, newGeom, newTopo);

                    //Add new sections
                }
            }
        }