Beispiel #1
0
        void VerificaSomaDeTaxas()
        {
            Atributos a         = caracCriature.meusAtributos;
            float     comoAssim = a.PV.Taxa + a.PE.Taxa + a.Ataque.Taxa + a.Defesa.Taxa + a.Poder.Taxa;

            if (comoAssim != 1)
            {
                Debug.Log("O criature " + nome.ToString() + " não tem a soma das taxas igual a 1: " + comoAssim);
            }
        }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        Transform X;

        tempoDeAnima += Time.deltaTime;

        if (oQEnvia)
        {
            if (GameObject.Find("inimigo"))
            {
                X = GameObject.Find("inimigo").transform;
            }
            else
            {
                X = null;
            }
        }
        else
        {
            if (GameObject.Find("CriatureAtivo"))
            {
                X = GameObject.Find("CriatureAtivo").transform;
            }
            else
            {
                X = null;
            }
        }

        if (tempoDeAnima > 1.2f && faseDaAnima == 1)
        {
            if (oQEnvia != null)
            {
                instancia = oQEnvia.transform
                            .Find("metarig/hips/spine/chest/shoulder_L/upper_arm_L/forearm_L/hand_L/palm_02_L")
                            .transform.position;
            }
            else
            {
                instancia = GameObject.FindWithTag("Player")
                            .transform.Find("esqueletodoCorean/hips/spine/chest/shoulder_L/upper_arm_L/forearm_L/hand_L/palm_02_L")
                            .transform.position;
            }

            GameObject luz  = elementos.retorna("particulaLuvaDeGuarde");
            Object     luz2 = Instantiate(luz, instancia, Quaternion.identity);
            faseDaAnima  = 2;
            tempoDeAnima = 0;
            luz2.name    = "luz";
        }
        else if (faseDaAnima == 2)
        {
            faseDaAnima = 3;
            GameObject raio = elementos.retorna("raioDeLuvaDeGuarde");
            raio = Instantiate(raio, instancia, Quaternion.LookRotation(
                                   posCriature - instancia
                                   )) as GameObject;
            raio.name = "raio";
            ParticleSystem P = raio.GetComponent <ParticleSystem>();
            P.startSpeed *= (posCriature - instancia).magnitude * 2;
        }
        else if (faseDaAnima == 3 && tempoDeAnima > 0.5f)
        {
            GameObject X1 = elementos.criature(oInstanciado.ToString());

            //Vector3 lrot = new Vector3((posH-posCriature).x,0, (posH-posCriature).z);
            posCriature = new melhoraPos().novaPos(posCriature, X1.transform.lossyScale.y);



            X1 = Instantiate(X1, posCriature, Quaternion.identity) as GameObject;          //.LookRotation(posH-posCriature) );



            if (oQEnvia != null)
            {
                X1.name = "inimigo";
            }
            else
            {
                X1.name = "CriatureAtivo";

                if (!X1.GetComponent <umCriature>())
                {
                    umCriature uC = X1.AddComponent <umCriature>();
                    uC.nomeCriature = GameObject.FindGameObjectWithTag("Player")
                                      .GetComponent <heroi>().criaturesAtivos[0].nomeID;
                    //uC.X.colocaStatus(uC.gameObject);
                }

                if (!X1.GetComponent <alternancia>())
                {
                    X1.AddComponent <alternancia>();
                }

                if (!X1.GetComponent <UnityEngine.AI.NavMeshAgent>())
                {
                    UnityEngine.AI.NavMeshAgent N = X1.AddComponent <UnityEngine.AI.NavMeshAgent>();
                    N.stoppingDistance = N.radius < 1?7:5 * N.radius;
                    N.baseOffset       = 0;
                    N.speed            = N.radius < 1?9:0;
                }

                if (!X1.GetComponent <sigaOLider>())
                {
                    X1.AddComponent <sigaOLider>();
                }
            }



            X = X1.transform;

            X.localScale = new Vector3(0.01f, 0.01f, 0.01f);

            particulasSaiDaLuva(X);
            faseDaAnima  = 4;
            tempoDeAnima = 0;
        }
        else if (faseDaAnima == 4 && X.localScale.sqrMagnitude < 2.5)
        {
//			new auxDeInstancia(X.transform,GameObject.FindWithTag("Player").GetComponent<CharacterController>());
            X.localScale = Vector3.Lerp(X.localScale, new Vector3(1, 1, 1), 4 * Time.deltaTime);
            X.position   = posCriature;
        }
        else if (faseDaAnima == 4 && X.localScale.sqrMagnitude >= 2.5)
        {
            faseDaAnima  = 5;
            tempoDeAnima = 0;
            X.localScale = new Vector3(1, 1, 1);
        }
        else if (faseDaAnima == 5 && tempoDeAnima < 0.25f)
        {
            Destroy(GameObject.Find("volte1"));
            ParticleSystem P = GameObject.Find("raio").GetComponent <ParticleSystem>();
            P.startSpeed    = Mathf.Lerp(P.startSpeed, 0, 10 * Time.deltaTime);
            P.startLifetime = Mathf.Lerp(P.startLifetime, 0, 10 * Time.deltaTime);        //*=(posCriature - instancia).magnitude*2;
        }
        else if (faseDaAnima == 5 && tempoDeAnima > 0.15f)
        {
            Destroy(GameObject.Find("raio"));
            Destroy(GameObject.Find("luz"));

            Destroy(this);
        }
    }
 public GameObject retorna(nomesCriatures nome)
 {
     return(retorna(nome.ToString(), "criature"));
 }