Beispiel #1
0
        public void SetupGestureRecognizer()
        {
            _midPoint = new CGPoint(_handleImage.Frame.X + _handleImage.Frame.Size.Width / 2, _handleImage.Frame.Y + _handleImage.Frame.Size.Height / 2);

            _outRadius   = _handleImage.Frame.Size.Width / 3 + 12.0f;
            _innerRadius = _outRadius / 2;

            if (_showTouchPath)
            {
                var bigCircle   = new UICircleView(Bounds, _midPoint, _outRadius);
                var smallCircle = new UICircleView(Bounds, _midPoint, _innerRadius);

                Add(bigCircle);
                Add(smallCircle);
            }

            _imageAngle            = _currentValue.ToCurrentAngle(_minValue, _maxValue);
            _handleImage.Transform = CGAffineTransform.MakeRotation(_imageAngle * ((float)Math.PI) / 180);

            _gestureRecognizer = new RotationGestureRecognizer(_midPoint, _innerRadius, _outRadius);

            _gestureRecognizer.RotationStarted += ((nfloat cumulatedAngle) =>
            {
                _imageAngle += cumulatedAngle;

                if (_imageAngle < -145)
                {
                    _imageAngle = -145;
                }
                else if (_imageAngle > 145)
                {
                    _imageAngle = 145;
                }

                InvokeOnMainThread(() =>
                {
                    // Rotate image and update text field
                    _handleImage.Transform = CGAffineTransform.MakeRotation(_imageAngle * ((float)Math.PI) / 180);
                    _currentValue = _imageAngle.ToCurrentValue(_minValue, _maxValue);
                    _valueLabel.Text = Convert.ToInt32(_currentValue).ToString();

                    if (RotationEnded != null)
                    {
                        RotationEnded(_currentValue);
                    }
                });
            });

            _gestureRecognizer.Rotating += (nfloat angle) =>
            {
                // Calculate rotation angle
                _imageAngle += angle;

                /*
                 * // Use this setting if you want to go round and round endlessly
                 * if (imageAngle > 360)
                 *  imageAngle -= 360;
                 * else if (imageAngle < -360)
                 *  imageAngle += 360;
                 */

                Console.WriteLine("_imageAngle = {0}", _imageAngle);

                if (_imageAngle < -145)
                {
                    _imageAngle = -145;
                }
                else if (_imageAngle > 145)
                {
                    _imageAngle = 145;
                }

                InvokeOnMainThread(() =>
                {
                    // Rotate image and update text field
                    _handleImage.Transform = CGAffineTransform.MakeRotation(_imageAngle * ((float)Math.PI) / 180);
                    _currentValue          = _imageAngle.ToCurrentValue(_minValue, _maxValue);
                    _valueLabel.Text       = Convert.ToInt32(_currentValue).ToString();

                    if (RotationEnded != null)
                    {
                        RotationEnded(_currentValue);
                    }
                });
            };

            _gestureRecognizer.RotationEnded += (nfloat obj) =>
            {
                Console.WriteLine("CurrentValue = " + _imageAngle.ToCurrentValue(_minValue, _maxValue));
                _currentValue    = _imageAngle.ToCurrentValue(_minValue, _maxValue);
                _valueLabel.Text = Convert.ToInt32(_currentValue).ToString();

                if (RotationEnded != null)
                {
                    RotationEnded(_currentValue);
                }
            };

            AddGestureRecognizer(_gestureRecognizer);
        }