Beispiel #1
0
 void OnConnectedToServer()
 {
     Debug.Log("connected to host!");
     statusMsg     = "connected to host!";
     searching     = false;
     netObj        = (Transform)Instantiate(samplePref, new Vector3(8, 3, 0), Quaternion.identity);
     networkObject = netObj.GetComponent <networkBidObject>();
     networkObject.debug();
     GameMaster.UserID = 1;
 }
Beispiel #2
0
 void OnPlayerConnected()
 {
     Debug.Log("connected to player!");
     statusMsg     = "connected to player!";
     searching     = false;
     netObj        = (Transform)Instantiate(samplePref, new Vector3(8, 3, 0), Quaternion.identity);
     networkObject = netObj.GetComponent <networkBidObject>();
     networkObject.debug();
     GameMaster.UserID = 2;
     networkObject.broadcastRandomValues();
 }