private void Start() { netView = GetComponent <netvrkView>(); ushort newId = netvrkManager.GetNewViewId(); GameObject go = Instantiate(localPlayer); go.GetComponent <netvrkView>().id = newId; netView.Rpc("SpawnNetworkPlayer", netvrkTargets.Other, 0, networkPlayerPath, transform.position, newId); }
private void Awake() { steamInput = transform.Find("SteamInput").GetComponent <InputField>(); debugText = transform.Find("Text").GetComponent <Text>(); netView = GetComponent <netvrkView>(); netvrkManager.connectSuccess += new netVRkConnectionHandler(OnConnectSuccess); netvrkManager.connectFail += new netVRkConnectionHandler(OnConnectFail); netvrkManager.disconnect += new netVRkConnectionHandler(OnDisconnect); netvrkManager.playerJoin += new netVRkPlayerEventHandler(OnPlayerJoin); netvrkManager.playerDisconnect += new netVRkPlayerEventHandler(OnPlayerDisconnect); netvrkManager.eventCall += new netVRkEventHandler(OnEventCall); }