private void DrawScene()
        {
            msgScene      scene   = msgScene.GetScene();
            mIObjectsList objList = scene.GetObjectsList();
            msgObject     curObj  = objList.GetHead();

            while (curObj != null)
            {
                Painter.DrawObject(Painter.RenderingMode.GL_RENDER, curObj, false, false);

                curObj = objList.GetNext(curObj);
            }
        }