public static void enableDisableBeacon(mscl.BaseStation baseStation) { //make sure we can ping the base station if (!baseStation.ping()) { Console.WriteLine("Failed to ping the Base Station"); } if (baseStation.features().supportsBeaconStatus()) { mscl.BeaconStatus status = baseStation.beaconStatus(); Console.WriteLine("Beacon current status: Enabled?: " + status.enabled().ToString() + " Time: " + status.timestamp()); } Console.WriteLine("Attempting to enable the beacon..."); //enable the beacon on the Base Station using the PC time mscl.Timestamp beaconTime = baseStation.enableBeacon(); //if we got here, no exception was thrown, so enableBeacon was successful Console.WriteLine("Successfully enabled the beacon on the Base Station"); Console.WriteLine("Beacon's initial Timestamp: " + beaconTime.ToString()); Console.WriteLine("Beacon is active"); Console.WriteLine("Sleeping for 3 seconds..."); Thread.Sleep(3000); //disable the beacon on the Base Station baseStation.disableBeacon(); //if we got here, no exception was thrown, so disableBeacon was successful Console.WriteLine("Successfully disabled the beacon on the Base Station"); }
static void Main(string[] args) { try { //create a Serial Connection with the specified COM Port, default baud rate of 921600 mscl.Connection connection = mscl.Connection.Serial(COM_PORT); //create a BaseStation with the connection mscl.BaseStation baseStation = new mscl.BaseStation(connection); //make sure we can ping the base station if (!baseStation.ping()) { Console.WriteLine("Failed to ping the Base Station"); } Console.WriteLine("Attempting to enable the beacon..."); //enable the beacon on the Base Station using the PC time mscl.Timestamp beaconTime = baseStation.enableBeacon(); //if we got here, no exception was thrown, so enableBeacon was successful Console.WriteLine("Successfully enabled the beacon on the Base Station"); Console.WriteLine("Beacon's initial Timestamp: " + beaconTime.ToString()); Console.WriteLine("Beacon is active"); Console.WriteLine("Sleeping for 3 seconds..."); Thread.Sleep(3000); //disable the beacon on the Base Station baseStation.disableBeacon(); //if we got here, no exception was thrown, so disableBeacon was successful Console.WriteLine("Successfully disabled the beacon on the Base Station"); } catch (mscl.Error e) { Console.WriteLine("Error: " + e.Message); } Console.WriteLine("Press Enter to quit..."); Console.Read(); }
static void Main(string[] args) { try { //create a Serial Connection with the specified COM Port, default baud rate of 921600 mscl.Connection connection = mscl.Connection.Serial(COM_PORT); //create a BaseStation with the connection mscl.BaseStation baseStation = new mscl.BaseStation(connection); //make sure we can ping the base station if (!baseStation.ping()) { Console.WriteLine("Failed to ping the Base Station"); } Console.WriteLine("Attempting to enable the beacon..."); //enable the beacon on the Base Station using the PC time mscl.Timestamp beaconTime = baseStation.enableBeacon(); //if we got here, no exception was thrown, so enableBeacon was successful Console.WriteLine("Successfully enabled the beacon on the Base Station"); Console.WriteLine("Beacon's initial Timestamp: " + beaconTime.ToString()); Console.WriteLine("Beacon is active"); Console.WriteLine("Sleeping for 3 seconds..."); Thread.Sleep(3000); //disable the beacon on the Base Station baseStation.disableBeacon(); //if we got here, no exception was thrown, so disableBeacon was successful Console.WriteLine("Successfully disabled the beacon on the Base Station"); } catch (mscl.Error e) { Console.WriteLine("Error: " + e.Message); } Console.WriteLine("Press Enter to quit..."); Console.Read(); }