// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerinv = player.GetComponent <playerInv>(); move = player.GetComponent <movement>(); cspeed = move.getMspeed() * 2; //incharge = false; lside = GameObject.FindGameObjectWithTag("left"); rside = GameObject.FindGameObjectWithTag("right"); lcolman = lside.GetComponent <collMan>(); rcolman = rside.GetComponent <collMan>(); dif = 10; }
// Update is called once per frame void Update() { vmove = Input.GetAxis("Vertical"); if (tog == true) { player.GetComponent <Rigidbody2D>().gravityScale = 0; if (Input.GetAxis("Vertical") != 0) { player.GetComponent <Rigidbody2D>().velocity = new Vector2(0, Input.GetAxis("Vertical") * move.getMspeed()); } } if (tog == false) { player.GetComponent <Rigidbody2D>().gravityScale = 1; } }