Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     player    = GameObject.FindGameObjectWithTag("Player");
     playerinv = player.GetComponent <playerInv>();
     move      = player.GetComponent <movement>();
     cspeed    = move.getMspeed() * 2;
     //incharge = false;
     lside   = GameObject.FindGameObjectWithTag("left");
     rside   = GameObject.FindGameObjectWithTag("right");
     lcolman = lside.GetComponent <collMan>();
     rcolman = rside.GetComponent <collMan>();
     dif     = 10;
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     vmove = Input.GetAxis("Vertical");
     if (tog == true)
     {
         player.GetComponent <Rigidbody2D>().gravityScale = 0;
         if (Input.GetAxis("Vertical") != 0)
         {
             player.GetComponent <Rigidbody2D>().velocity = new Vector2(0, Input.GetAxis("Vertical") * move.getMspeed());
         }
     }
     if (tog == false)
     {
         player.GetComponent <Rigidbody2D>().gravityScale = 1;
     }
 }