public JsonResult moveControl(moveC move)
        {
            var    piece = (from pc in listPieces.pieces where pc.id == move.id select pc).FirstOrDefault();
            string result = "", Direction = "";

            Direction = (piece.row == move.row || piece.col == move.col) ? "direct" : "cross";

            switch (piece.name)
            {
            case "pawn":                                                                                                       //
            {
                int     stepSize    = piece.isStart == true ? 1 : 2;                                                           //ilk hareketinde 2 tane adım atabilir
                Boolean backControl = piece.color == piece.getColor.black ? (piece.row - move.row > 0 ? false : true)
                                                                                  : (piece.row - move.row < 0 ? false : true); //geriye gidebilirmi?
                result = backControl == true?OControl(move, piece, stepSize, Direction) : "false;";                            //geriye gidebilirmi?

                break;
            }

            case "rook":    //sadece x-y ekseninde hareket edebilir
            {
                result = OControl(move, piece, null, "direct");
                break;
            }

            case "knight":    //L iki ileri-geri  bir sağa-sola hareket edebilir
            {
                result = OControl(move, piece, null, "L");
                break;
            }

            case "bishop":    //sadece çapraz hareket edebilir
            {
                result = OControl(move, piece, null, "cross");
                break;
            }

            case "queen":    //her yöne hareket edebilir
            {
                result = OControl(move, piece, null, Direction);
                break;
            }

            case "king":    //heryöne hareket edebilir
            {
                result = OControl(move, piece, 1, Direction);
                break;
            }
            }

            return(Json(result, JsonRequestBehavior.AllowGet));
        }
Beispiel #2
0
 public properties getEatenPiece(properties piece, moveC move)
 {
     //Going to top.
     if (move.row < piece.row)
     {
         //If Diagonal to the right do.. else...
         return(move.col > piece.col ? getPiece(move.row + 1, move.col - 1):getPiece(move.row + 1, move.col + 1));
     }
     //Going to bottom.
     else
     {
         //If Diagonal to the right  do.. else..
         return(move.col > piece.col ? getPiece(move.row - 1, move.col - 1) : getPiece(move.row - 1, move.col + 1));
     }
 }
        public JsonResult moveControl(moveC move)
        {
            var    piece = (from pc in board.pieces where pc.id == move.id select pc).FirstOrDefault();
            string result = "", Direction = "";

            Direction = (piece.row == move.row || piece.col == move.col) ? "direct" : "cross";

            switch (piece.name)
            {
            case "pawn":
            {
                int     stepSize    = piece.isStart == true ? 1 : 2;
                Boolean backControl = piece.color == piece.getColor.black ? (piece.row - move.row > 0 ? false : true)
                                                                                  : (piece.row - move.row < 0 ? false : true);
                result = backControl == true?OControl(move, piece, stepSize, Direction) : "false;";          //

                break;
            }

            case "crown":
            {
                int     stepSize    = piece.isStart == true ? 1 : 2;
                Boolean backControl = piece.color == piece.getColor.black ? (piece.row - move.row > 0 ? false : true)
                                                          : (piece.row - move.row < 0 ? false : true);
                result = true ? OControl(move, piece, stepSize, "crown") : "false";
                break;
            }
            }
            if (board.isFinished())
            {
                if (board.currentColorTurn == "White")
                {
                    board.redPlayerScore++;
                }
                else
                {
                    board.bluePlayerScore++;
                }
                result += ";" + board.redPlayerScore + "|" + board.bluePlayerScore;
            }
            else
            {
                result += ";";
            }

            return(Json(result, JsonRequestBehavior.AllowGet));
        }
        public String OControl(moveC move, properties piece, Int32?stepSize, String Direction)
        {
            board.currentColorTurn = piece.color; //No es bajo acoplamiento.


            String removeID = "";
            String crownID  = "";

            Boolean legitMove = false;

            bool SelectedCellEmpty = board.emptyCell(move.row, move.col);

            bool jumpAvailable = board.hasJump();

            int rowStepSize = Math.Abs(piece.row - move.row);
            int colStepSize = Math.Abs(piece.col - move.col);

            switch (Direction)
            {
            case "cross":
            {
                if (SelectedCellEmpty)
                {
                    if (jumpAvailable)
                    {
                        //Try to eat.
                        if (rowStepSize == 2 || colStepSize == 2)
                        {
                            properties pieceToEat = board.getEatenPiece(piece, move);
                            if ((pieceToEat.color != board.currentColorTurn) && pieceToEat.color != "Blank")
                            {
                                removeID = pieceToEat.id;
                                board.removePiece(removeID);
                                legitMove = true;
                            }
                        }
                    }
                    else if (rowStepSize == 1 && colStepSize == 1)
                    {
                        legitMove = true;
                    }
                }
                if (((move.row == 1 || move.row == 8) && piece.name == "pawn"))
                {
                    piece.col  = move.col;
                    piece.row  = move.row;
                    piece.name = "crown";
                    board.removePiece(piece.id);
                    board.pieces.Add(piece);
                    crownID = piece.id;
                }
                break;
            }

            case "crown":
            {
                if (SelectedCellEmpty)
                {
                    if (jumpAvailable)
                    {
                        //Try to eat.
                        if (rowStepSize == 2 || colStepSize == 2)
                        {
                            properties pieceToEat = board.getEatenPiece(piece, move);
                            if ((pieceToEat.color != board.currentColorTurn) && pieceToEat.color != "Blank")
                            {
                                removeID = pieceToEat.id;
                                board.removePiece(removeID);
                                legitMove = true;
                            }
                        }
                    }
                    else
                    {
                        legitMove = true;
                    }
                }
                break;
            }
            }

            if (legitMove)
            {
                board.removePiece(piece.id);
                piece.col = move.col;
                piece.row = move.row;
                if (piece.name == "crown")
                {
                    piece.name = "crown";
                }
                board.pieces.Add(piece);

                board.bot = true;
            }

            return(legitMove + ";" + removeID + ";" + crownID);
        }
        public String OControl(moveC move, properties piece, Int32?stepSize, String Direction)
        {
            String            removeID   = "";    //silinecek taşın id si
            Boolean           isMoveable = false; //taş hareket edebilirmi
            List <cor>        se         = new List <cor>();
            List <properties> ps         = new List <properties>();
            var item = new cor();
            int x    = piece.row;
            int y    = piece.col;

            switch (Direction)
            {
            case "direct":
            {
                if (piece.row != move.row && piece.col != move.col)
                {
                    break;
                }

                if (stepSize == null)        //adım sayısı null ise sınır yoktur
                {
                    stepSize = Math.Abs(move.col - piece.col) != 0 ? Math.Abs(move.col - piece.col) : Math.Abs(move.row - piece.row);
                }
                else
                {
                    if (Math.Abs(piece.row - move.row) == stepSize || Math.Abs(piece.row - move.row) == 1)        //adım sayısı belirtilir
                    {
                        stepSize = Math.Abs(piece.row - move.row);
                    }
                    else if (Math.Abs(piece.col - move.col) == stepSize || Math.Abs(piece.col - move.col) == 1)
                    {
                        stepSize = Math.Abs(piece.col - move.col);
                    }
                    else
                    {
                        break;
                    }
                }

                for (int i = 1; i <= stepSize; i++)                                   //hareket ettiği ekseni bul
                {
                    if (move.row >= piece.row && x + i <= 8 && piece.col == move.col) //x+
                    {
                        se.Add(new cor()
                            {
                                col = y, row = x + i
                            });
                    }
                    if (move.row < piece.row && x - i >= 1 && piece.col == move.col)        //x-
                    {
                        se.Add(new cor()
                            {
                                col = y, row = x - i
                            });
                    }
                    if (move.col >= piece.col && y + i <= 8 && piece.row == move.row)        //y+
                    {
                        se.Add(new cor()
                            {
                                col = y + i, row = x
                            });
                    }
                    if (move.col <= piece.col && y - i >= 1 && piece.row == move.row)        //y-
                    {
                        se.Add(new cor()
                            {
                                col = y - i, row = x
                            });
                    }
                }

                break;
            }

            case "cross":
            {
                if (piece.row == move.row || piece.col == move.col)
                {
                    break;
                }

                if (stepSize == null)
                {
                    stepSize = Math.Abs(move.col - piece.col);
                }
                else
                {
                    if (Math.Abs(piece.row - move.row) != 1 || Math.Abs(piece.col - move.col) != 1)
                    {
                        break;
                    }
                }

                for (int i = 1; i <= stepSize; i++)
                {
                    if (move.row > piece.row && move.col > piece.col && x + i <= 8 && y + i <= 8)        //x+ y+
                    {
                        se.Add(new cor()
                            {
                                col = y + i, row = x + i
                            });
                    }
                    if (move.row < piece.row && move.col < piece.col && x - i >= 1 && y - i >= 1)        //x- y-
                    {
                        se.Add(new cor()
                            {
                                col = y - i, row = x - i
                            });
                    }
                    if (move.row > piece.row && move.col < piece.col && x + i <= 8 && y - i >= 1)        //x+ y-
                    {
                        se.Add(new cor()
                            {
                                col = y - i, row = x + i
                            });
                    }
                    if (move.row < piece.row && move.col > piece.col && x - i >= 1 && y + i <= 8)        //x- y+
                    {
                        se.Add(new cor()
                            {
                                col = y + i, row = x - i
                            });
                    }
                }
                break;
            }

            case "L":
            {
                if (move.col == y + 1 && move.row == x + 2 && x + 2 <= 8 && y + 1 <= 8)        //y+1 x+2
                {
                    se.Add(new cor()
                        {
                            col = y + 1, row = x + 2
                        });
                }
                if (move.col == y + 1 && move.row == x - 2 && x - 2 >= 1 && y + 1 <= 8)        //y+1 x-2
                {
                    se.Add(new cor()
                        {
                            col = y + 1, row = x - 2
                        });
                }

                if (move.col == y + 2 && move.row == x + 1 && x + 1 <= 8 && y + 2 <= 8)        //y+2 x+1
                {
                    se.Add(new cor()
                        {
                            col = y + 2, row = x + 1
                        });
                }
                if (move.col == y + 2 && move.row == x - 1 && x - 1 >= 1 && y + 2 <= 8)        //y+2 x-1
                {
                    se.Add(new cor()
                        {
                            col = y + 2, row = x - 1
                        });
                }

                if (move.col == y - 1 && move.row == x + 2 && x + 2 <= 8 && y - 1 >= 1)        //y-1 x+2
                {
                    se.Add(new cor()
                        {
                            col = y - 1, row = x + 2
                        });
                }
                if (move.col == y - 1 && move.row == x - 2 && x - 2 >= 1 && y - 1 >= 1)        //y-1 x-2
                {
                    se.Add(new cor()
                        {
                            col = y - 1, row = x - 2
                        });
                }

                if (move.col == y - 2 && move.row == x + 1 && x + 1 <= 8 && y - 2 <= 8)        //y-2 x+1
                {
                    se.Add(new cor()
                        {
                            col = y - 2, row = x + 1
                        });
                }
                if (move.col == y - 2 && move.row == x - 1 && x - 1 >= 1 && y - 2 <= 8)        //y-2 x-1
                {
                    se.Add(new cor()
                        {
                            col = y - 2, row = x - 1
                        });
                }
                break;
            }

            default:
                break;
            }

            foreach (var direct in se)//hareket ettiği eksende hangi taşlar var
            {
                foreach (var pc in listPieces.pieces)
                {
                    if (direct.row == pc.row && direct.col == pc.col)
                    {
                        ps.Add(pc);
                    }
                }
            }

            if (se.Count > 0)
            {
                if (ps.Count == 0)//önünde taş yoksa hareket edebilir
                {
                    if (Direction == "cross" && piece.name == piece.getName.pawn)
                    {
                    }
                    else
                    {
                        isMoveable = true;
                    }
                }

                if (ps.Count == 1 && ps[0].color != piece.color)//önünde karşı takımın taşı varsa yenebilirmi
                {
                    if (Direction == "direct" && piece.name == piece.getName.pawn)
                    {
                    }
                    else
                    {
                        listPieces.pieces.RemoveAll(a => a.id == ps[0].id); //listeden yenen elemanı çıkartıyoruz
                        removeID   = ps[0].id;                              //client tarafta silinecek olan taşın id  sini gönderiyoruz
                        isMoveable = true;
                    }
                }

                if (isMoveable == true)       //hareket kabul edildiyse
                {
                    piece.col     = move.col; //kalenin yeni sutun değerini güncelle
                    piece.row     = move.row; //kalenin yeni satır değeri güncelle
                    piece.isStart = true;     // ilk hareket aktif et
                }
            }

            return(isMoveable + ";" + removeID);
        }
 public ComputerPlayer(properties piece, moveC move)
 {
     this.pieceToMove = piece;
     this.moveToDo    = move;
 }