Beispiel #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            more hm = new more();

            foreach (Control ctr in hm.panel1.Controls)
            {
                //判断该控件是不是CheckBox
                if (ctr is CheckBox)
                {
                    //将ctr转换成CheckBox并赋值给ck
                    CheckBox ck = ctr as CheckBox;
                    if (this.richTextBox1.Text.IndexOf(ck.Text) > -1)
                    {
                        ck.Checked = true;
                    }
                }
            }
            if (hm.ShowDialog() == DialogResult.OK)
            {
                this.richTextBox1.Text = hm.other_symptom;
            }
        }
Typically when the (more modern of the) systems I work on are implementing this data layer pattern, such as some Reader, they will take a db context via constructor parameter (dependency injection) and keep it for the life of the class, rather than each method making their own context in a using
Beispiel #3
0
 public Player(AnchorStyles playerCardsAnchor, more parameters for properties)