Beispiel #1
0
    void stopFire()
    {
        monsterFireController fController = GetComponentInChildren <monsterFireController>();

        if (fController == null)
        {
            Debug.Log("Could not find firecontroller");
        }
        fController.turnOffFX();

        Invoke("setDeath", 2f);
    }
Beispiel #2
0
    void playFire()
    {
        monsterFireController fController = GetComponentInChildren <monsterFireController>();

        if (fController == null)
        {
            Debug.Log("Could not find firecontroller");
        }
        fController.turnOnFX();

        Invoke("removeBody", 2f);
        Invoke("stopFire", 2.5f);
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        switcherScript = GetComponentInChildren <lantern_01_matswitcher>();

        if (switcherScript == null)
        {
            Debug.Log("SwitcherScript is ull");
        }
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        pScript = player.GetComponent <playerControllerCopy>();

        GameObject traveller = GameObject.FindGameObjectWithTag("Traveller");

        tMovement = traveller.GetComponent <travellerMovement>();


        if (pScript == null)
        {
            Debug.Log("pScript is nnull");
        }

        lampLight = GetComponentInChildren <Light>();
        if (lampLight == null)
        {
            Debug.Log("Could not find light in child!");
        }

        mfController = GetComponentInChildren <monsterFireController>();
        if (mfController == null)
        {
            Debug.Log("Could not find monsterfire effect controoller");
        }

        //startIntensity = lampLight.intensity;
    }