Beispiel #1
0
        public ActionResult DeleteConfirmed(int id)
        {
            misc misc = db.miscs.Find(id);

            db.miscs.Remove(misc);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Beispiel #2
0
    public override bool checkProceduralPrecondition(GameObject enemy)
    {
        navComponent = GetComponent <NavMeshAgent>();
        mis          = GameObject.Find("enemy").GetComponent <misc> ();
        target       = mis.tempat_jipong.transform;
        desitination = target;

        return(true);
    }
Beispiel #3
0
 public ActionResult Edit([Bind(Include = "id,name,mtype,use,time,amount,amount_is_weight,use_for,notes,display_unit,display_scale,deleted,display,folder")] misc misc)
 {
     if (ModelState.IsValid)
     {
         db.Entry(misc).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(misc));
 }
Beispiel #4
0
 public override bool checkProceduralPrecondition(GameObject enemy)
 {
     wC    = GetComponent <WorldCondition>();
     lbr   = GetComponent <Labourer> ();
     agent = GetComponent <NavMeshAgent>();
     mts   = GetComponent <menuju_tempat_sembunyi>();
     // salah sasaran untuk index
     mis = GameObject.Find("enemy").GetComponent <misc> ();
     //timerM = lbr.timer;
     return(true);
 }
Beispiel #5
0
        // GET: miscs/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            misc misc = db.miscs.Find(id);

            if (misc == null)
            {
                return(HttpNotFound());
            }
            return(View(misc));
        }
Beispiel #6
0
    public override bool checkProceduralPrecondition(GameObject enemy)
    {
        lbr          = GetComponent <Labourer> ();
        navComponent = GetComponent <NavMeshAgent> ();
        wC           = GetComponent <WorldCondition> ();
        mis          = GameObject.Find("enemy").GetComponent <misc> ();
        fs           = GameObject.Find("player").GetComponent <FirstPersonController> ();

        timerM = 10f;


        target    = mis.tempat_sembunyi [lbr.tampung].transform;
        wC.simpan = target;
        return(target != null);
    }
Beispiel #7
0
    public override bool checkProceduralPrecondition(GameObject agent)
    {
        lbr          = GetComponent <Labourer> ();
        mts          = GetComponent <menuju_tempat_sembunyi> ();
        navComponent = GetComponent <NavMeshAgent> ();
        mis          = GameObject.Find("enemy").GetComponent <misc> ();
        //masalahnya disini lho
        // bagaimana cara memilih target yang tidak di tutup oleh player
        // kalau player ada didepan enemy maka target yang dipilih harus menjauh dari player
        tamp = Random.Range(0, mis.tempat_sembunyi.Length - 1);
        if (tamp >= lbr.tampung)
        {
            tamp += 1;
        }

        target = mis.tempat_sembunyi [tamp].transform;
        return(target != null);
    }