public override void OnMouseDown(MouseEventArgs mouseEvent)
        {
            if (m_mesh.OnMouseDown(mouseEvent))
            {
                Invalidate();
            }

            base.OnMouseDown(mouseEvent);
        }
Beispiel #2
0
        public override void OnMouseDown(MouseEventArgs mouseEvent)
        {
            if (m_mesh.OnMouseDown(mouseEvent))
            {
                force_redraw();
                mouseEvent.Handled = true;
            }

            base.OnMouseDown(mouseEvent);
        }