public override bool be_top_hit(mario_obj obj, ref int py) { if (obj.m_type != mario_type.mt_charater) { return(false); } if (obj.m_main && !m_hit) { m_hit = true; dingchu(); for (int i = 0; i < m_nl_objs.Count; ++i) { mario_obj obj1 = m_nl_objs[i]; if (obj1.m_life == 1 || obj1.m_wgk) { obj1.set_bl(0, 4); } else { obj1.m_pvelocity.y = 200; } } } return(base.be_top_hit(obj, ref py)); }
public override bool be_top_hit(mario_obj obj, ref int px) { if (obj.m_type != mario_type.mt_charater) { return(false); } if (obj.m_main) { if (!m_hit) { for (int i = 0; i < m_nl_objs.Count; ++i) { mario_obj obj1 = m_nl_objs[i]; if (obj1.m_life == 1 || obj1.m_wgk) { obj1.set_bl(0, 4); } else { obj1.m_pvelocity.y = 250; } } } if (m_param[0] > 0) { hit1(); } else { hit(); } } return(base.be_top_hit(obj, ref px)); }
public override void reset() { if (m_hg_ex == null) { List <int> p = new List <int>(); p.Add(m_param[0]); p.Add(m_param[1]); p.Add(m_param[2]); p.Add(m_param[3]); if (m_edit_mode) { m_hg_ex = edit_mode._instance.create_mario_obj("mario_huogun_ex", null, p, m_init_pos.x, m_init_pos.y); } else { m_hg_ex = play_mode._instance.create_mario_obj("mario_huogun_ex", null, p, m_init_pos.x, m_init_pos.y); } } if (m_param [0] % 2 == 0) { set_fx(mario_fx.mf_left); } else { set_fx(mario_fx.mf_right); } }
public override bool be_bottom_hit(mario_obj obj, ref int py) { if (m_bl[0] == 1) { return(false); } if (obj.m_main) { obj.m_pvelocity.y = 150; if (obj.m_velocity.y < 0) { obj.m_velocity.y = 0; } play_mode._instance.caisi(0, true, obj.m_pos.x, obj.m_bound.bottom); this.m_is_destory = 1; play_mode._instance.add_score(m_pos.x, m_pos.y, 200); mario._instance.play_sound("sound/caisi"); List <int> l = new List <int>(); l.Add(1); l.Add(0); l.Add(0); l.Add(0); play_mode._instance.create_mario_obj_ex("mario_wuguike", null, l, -1, -1, m_pos.x, m_pos.y); py = obj.get_bottom_hit_pos(this); return(true); } return(base.be_bottom_hit(obj, ref py)); }
public override bool be_right_bottom_hit(mario_obj obj, ref int px, ref int py) { if (obj.m_type != mario_type.mt_charater) { return(false); } if (obj.m_main) { play_mode._instance.caisi(80); obj.m_pvelocity.y = 240; } else { obj.m_pvelocity.y = 300; } if (obj.m_velocity.y < 0) { obj.m_velocity.y = 0; } px = obj.m_pos.x; py = obj.get_bottom_hit_pos(this); play_anim("hit"); play_yinfu(); return(true); }
void dingchu() { if (m_param[0] == 0) { } else { while (m_objs.Count < 3) { m_objs.Add(null); } int index = -1; for (int i = 0; i < m_objs.Count; ++i) { if (m_objs[i] == null) { index = i; break; } } if (index == -1) { return; } s_t_unit t_unit = game_data._instance.get_t_unit(m_param[0]); List <int> p = new List <int>(); p.Add(m_param[1]); p.Add(m_param[2]); p.Add(m_param[3]); p.Add(0); mario_obj obj1 = play_mode._instance.create_mario_obj(t_unit.res, null, p, m_init_pos.x, m_init_pos.y); m_objs[index] = obj1.gameObject; } }
public override void be_hit(mario_obj obj) { if (obj.m_main) { obj.set_bl(0, 4); } }
public override void reset() { mario._instance.remove_child(m_s); if (m_shadow != null) { mario._instance.remove_child(m_shadow.GetComponent <mario_wenhao>().m_s); } m_edit_obj = null; if (m_param[0] != 0 && m_edit_mode) { s_t_unit t_unit = game_data._instance.get_t_unit(m_param[0]); string cname = "unit/" + t_unit.res + "/" + t_unit.res; GameObject res = (GameObject)Resources.Load(cname); m_edit_obj = (GameObject)Instantiate(res); m_edit_obj.transform.parent = m_s.transform; m_edit_obj.transform.localScale = new Vector3(1, 1, 1); mario_obj mobj = m_edit_obj.GetComponent <mario_obj> (); mobj.m_edit_mode = true; List <int> p = new List <int>(); p.Add(m_param[1]); p.Add(m_param[2]); p.Add(m_param[3]); p.Add(0); mobj.init(t_unit.res, p, m_world, -1, -1, 0, 0); } }
void dingchu() { m_hit = true; m_is_static = true; m_has_floor = true; m_is_dzd = 2; m_fxdiv = 2; m_bkcf = true; if (m_param[0] == 0) { play_anim("hit1"); mario._instance.play_sound("sound/coins"); } else { s_t_unit t_unit = game_data._instance.get_t_unit(m_param[0]); play_anim("hit"); mario._instance.play_sound("sound/dinfo"); List <int> p = new List <int>(); p.Add(m_param[1]); p.Add(m_param[2]); p.Add(m_param[3]); p.Add(0); mario_obj obj1 = play_mode._instance.create_mario_obj(t_unit.res, null, p, m_init_pos.x, m_init_pos.y); obj1.set_bl(0, 1); } this.transform.FindChild("sprite").GetComponent <SpriteRenderer>().sortingOrder = 1; }
public void create_shadow(GameObject back) { if (m_shadow != null) { Object.Destroy(m_shadow); } GameObject obj = (GameObject)Instantiate(this.gameObject); obj.transform.parent = back.transform; obj.transform.localPosition = this.transform.localPosition; obj.transform.localScale = this.transform.localScale; obj.transform.localEulerAngles = this.transform.localEulerAngles; m_shadow = obj; m_shadow_obj = m_shadow.GetComponent <mario_obj> (); if (m_shadow_obj.m_mario_anim != null) { if (m_shadow_obj.m_mario_anim.do_defualt()) { if (m_shadow_obj.m_animator != null) { m_shadow_obj.m_animator.enabled = false; } } else { m_shadow_obj.m_mario_anim.enabled = false; } } format_shadow(m_shadow.transform, "shader/shadow", -10); }
public override void be_hit(mario_obj obj) { if (obj.m_main) { bool flag = false; mario_point p = utils.get_rxy(m_d); for (int i = 0; i < m_s.Count; ++i) { int left = p.x * i * 320 / 1000 - 100 + m_pos.x; int right = p.x * i * 320 / 1000 + 100 + m_pos.x; int top = p.y * i * 320 / 1000 + 100 + m_pos.y; int bottom = p.y * i * 320 / 1000 - 100 + m_pos.y; if (right >= obj.m_bound.left && left <= obj.m_bound.right && top >= obj.m_bound.bottom && bottom <= obj.m_bound.top) { if (i - 6 >= m_param [0] / 2) { break; } flag = true; break; } } if (flag) { obj.set_bl(0, 4); } } }
public void insert(mario_obj obj) { if (nodes[0] != null) { int index = get_index(obj.m_bound); if (index != -1) { nodes[index].insert(obj); return; } } List <mario_obj> sub_objs = objects [(int)obj.m_type]; sub_objs.Add(obj); obj.m_qtree = this; if (nodes[0] == null && sub_objs.Count > max_object && level < max_level) { split(); for (int i = sub_objs.Count - 1; i >= 0; i--) { mario_obj tobj = sub_objs[i]; int index = get_index(tobj.m_bound); if (index != -1) { sub_objs.RemoveAt(i); nodes[index].insert(tobj); } } } }
public override bool be_right_hit(mario_obj obj, ref int px) { if (obj.m_type != mario_type.mt_charater || m_main) { return(false); } if (obj.m_main) { if (m_is_guaiwu) { obj.set_bl(0, 4); } return(false); } if (obj.m_velocity.x > 0) { obj.m_velocity.x = 0; obj.change_way(mario_fx.mf_left); } if (m_velocity.x < 0) { m_velocity.x = 0; change_way(mario_fx.mf_right); } px = obj.m_pos.x; return(true); }
public override void be_hit(mario_obj obj) { base.be_hit(obj); if (obj.m_name == "mario_huoqiu_big" || (obj.m_name == "mario_luoci" && obj.m_param[0] != 0)) { hit(); } }
public int get_right_hit_pos(mario_obj obj) { if (m_collider == null || obj.m_collider == null) { return(0); } return(obj.m_pos.x + obj.m_collider.m_rect.x - obj.m_collider.m_rect.w / 2 - m_collider.m_rect.w / 2 - m_collider.m_rect.x); }
public bool hit(mario_obj obj) { if (m_collider == null || obj.m_collider == null) { return(false); } return(m_bound.right >= obj.m_bound.left && m_bound.left <= obj.m_bound.right && m_bound.top >= obj.m_bound.bottom && m_bound.bottom <= obj.m_bound.top); }
public override bool be_right_bottom_hit(mario_obj obj, ref int px, ref int py) { if (m_param[0] == 2 && obj.m_main) { m_state = 1; } return(base.be_right_bottom_hit(obj, ref px, ref py)); }
public int get_bottom_hit_pos(mario_obj obj) { if (m_collider == null || obj.m_collider == null) { return(0); } return(obj.m_pos.y + obj.m_collider.m_rect.y + obj.m_collider.m_rect.h / 2 + m_collider.m_rect.h / 2 - m_collider.m_rect.y); }
public override bool be_right_bottom_hit(mario_obj obj, ref int px, ref int py) { if (!m_hit) { return(false); } return(base.be_right_bottom_hit(obj, ref px, ref py)); }
public override bool be_top_hit(mario_obj obj, ref int py) { if (m_hit) { return(false); } return(base.be_top_hit(obj, ref py)); }
public override void be_hit(mario_obj obj) { if (m_bl[0] == 1) { return; } base.be_hit(obj); }
public override void be_hit(mario_obj obj) { if (obj.m_main && obj.m_pos.x > m_bound.left && obj.m_pos.x < m_bound.right && obj.m_pos.y > m_bound.bottom && obj.m_pos.y < m_bound.top) { m_hit = true; play_mode._instance.show_chuan(this); } }
public override bool be_top_hit(mario_obj obj, ref int py) { if (obj.m_main && !m_hit) { m_hit = true; dingchu(); } return(base.be_top_hit(obj, ref py)); }
public override bool be_right_bottom_hit(mario_obj obj, ref int px, ref int py) { if (obj.m_type != mario_type.mt_charater) { return(false); } m_hit = true; return(base.be_right_bottom_hit(obj, ref px, ref py)); }
public override void be_hit(mario_obj obj) { if (obj.m_main && !m_hit && m_world == game_data._instance.m_map_data.end_area) { m_hit = true; obj.m_bl_objs.Add(this); play_mode._instance.m_state = 1; mario._instance.play_sound("sound/end"); } }
public override void be_hit(mario_obj obj) { if (obj.m_main) { int d = (int)Mathf.Sqrt((m_pos.x - obj.m_pos.x) * (m_pos.x - obj.m_pos.x) + (m_pos.y - obj.m_pos.y) * (m_pos.y - obj.m_pos.y)); if (d < m_db) { obj.set_bl(0, 4); } } }
public override void be_hit(mario_obj obj) { if (obj.m_main) { mario._instance.play_sound("sound/coins"); this.m_is_die = true; m_bkcf = true; this.play_anim("die"); play_mode._instance.add_score(m_pos.x, m_pos.y, 100); } }
public override void be_hit(mario_obj obj) { if (obj.m_main) { m_is_destory = 1; play_mode._instance.caisi(0, false); mario._instance.play_sound("sound/get"); play_mode._instance.add_score(m_pos.x, m_pos.y, 1000); play_mode._instance.m_ys++; } }
public void retrive(mario_obj obj, ref List <mario_obj> objs, int type) { retrive_ex(obj.m_bound, ref objs, type); mario_qtree t = obj.m_qtree.parent; while (t != null) { objs.AddRange(t.objects[type]); t = t.parent; } }
public override void be_hit(mario_obj obj) { base.be_hit(obj); if (obj.m_name == "mario_huoqiu_big" || (obj.m_name == "mario_luoci" && obj.m_param[0] != 0)) { m_is_die = true; m_bkcf = true; this.play_anim("die"); play_mode._instance.add_score(10); mario._instance.play_sound("sound/ding"); } }