private void Awake() { ss = this; WallTile = Resources.Load("02prefab/tile001", typeof(GameObject)) as GameObject; BackTile = Resources.Load("02prefab/tile002", typeof(GameObject)) as GameObject; BM = FindObjectOfType <Blockmanager>(); SetDefault(); // 맵 기본상태로 설정 SetCameraPos(); // 카메라를 맵이 전부 보이게 변경 }
void InitGame() { //initialise game map mapManager = GetComponent <mapmanager>(); mapManager.InitMap(); //initialise UI foodtext = GameObject.Find("food").GetComponent <Text>(); failtext = GameObject.Find("failed").GetComponent <Text>(); failtext.enabled = false; updatefoodtext(0); player = GameObject.FindGameObjectWithTag("Player").GetComponent <p1>(); day = GameObject.Find("day").GetComponent <Image>(); daytext = GameObject.Find("daytext").GetComponent <Text>(); daytext.text = "Day " + level; Invoke("hideblack", 2); //initialise parametre win = false; cpulist.Clear(); }
public void Awake() { mapmanref = GetComponent <mapmanager>(); }