// Use this for initialization void Start() { ui = GameObject.Find("Camera").GetComponent <m_UI>(); loadTime = 0.0f; isLoading = false; oPos = gameObject.transform.position; }
public m_UIControl() { _uilogin = new m_UI(); _hotfixLoginControlBytes = FileIO.CustomLoaderMethod(ref _hotfixLoginControlFile); _luaLoginControlBytes = FileIO.CustomLoaderMethod(ref _luaLoginControlScritp); #if HOTFIX_ENABLE XLuaUtil.GlobLuaEnv.DoString(_hotfixLoginControlBytes); #endif _luaLoginControl = XLuaUtil.GlobLuaEnv.NewTable(); LuaTable meta = XLuaUtil.GlobLuaEnv.NewTable(); meta.Set("__index", XLuaUtil.GlobLuaEnv.Global); _luaLoginControl.SetMetaTable(meta); meta.Dispose(); _luaLoginControl.Set("self", this); XLuaUtil.GlobLuaEnv.DoString(_luaLoginControlBytes, "LuaLogin", _luaLoginControl); _luaLoginControl.Get("init_control", out _luaInitControl); _initControl(); }