// Start is called before the first frame update void Start() { coinScore = 0; life = 3; scoreUI = GameObject.Find("CoinScore").GetComponent <moneyUI>(); lifeUI = GameObject.Find("LifeScore").GetComponent <lifeUI>(); scoreUI.UpdateScoreUI(coinScore); lifeUI.UpdateLifeUI(life); }
void Awake() { maincontroller = GameObject.Find("GameController").GetComponent <MainController>(); enemycontroller = GameObject.FindGameObjectWithTag("GameManeger").GetComponent <EnemyManager>(); corelife = GameObject.FindGameObjectWithTag("Core").GetComponent <CoreScript>(); lifeui = GameObject.Find("Canvas").transform.Find("PlayerHealth").GetComponent <lifeUI>(); scorescript = GameObject.Find("Canvas").transform.Find("ScoreText").GetComponent <ScoreText_Animation>(); DamegeEffectObj = GameObject.FindGameObjectWithTag("Effect/Player").gameObject; DamegeEffect = DamegeEffectObj.GetComponent <ParticleSystem>(); BomEffect = GameObject.FindGameObjectWithTag("Effect/Bom").GetComponent <ParticleSystem>(); playerrender = GetComponent <SpriteRenderer>(); AudioPlayerShot = GameObject.Find("Audio").transform.Find("Playershot").GetComponent <AudioSource>(); Audiopower_up = GameObject.Find("Audio").transform.Find("power_up").GetComponent <AudioSource>(); AudioCorekaifuku = GameObject.Find("Audio").transform.Find("Corekaifuku").GetComponent <AudioSource>(); AudioOptionSpawn = GameObject.Find("Audio").transform.Find("OptionSpawn").GetComponent <AudioSource>(); AudioDamage = GameObject.Find("Audio").transform.Find("damage").GetComponent <AudioSource>(); }