void Start() { animator = GetComponent <Animator>(); lf = leftfooot.GetComponent <leftfoot>(); lookweight = 1; leftfootweight = 0; rightfootweight = 0; player = GetComponent <playermovement>(); }
void Start() { aimpos = new Vector3(playermovement.target.x, playermovement.target.y + 1, playermovement.target.z); looking = true; animator = GetComponent <Animator>(); lf = leftfooot.GetComponent <leftfoot>(); lookweight = 1; leftfootweight = 0; rightfootweight = 0; player = GetComponent <playermovement>(); }