void CreateDroneHunter() { GameObject newDrone; if(typeDrone == kindDrone.DRONE_HUNTER) { if(commanderCenter.GetComponent<OponentManager>().maxDroneHunter > commanderCenter.GetComponent<OponentManager>().amountDroneHunter) { if(ProgressCompleted()){ commanderCenter.GetComponent<OponentManager>().amountDroneHunter++; commanderCenter.GetComponent<OponentManager>().metalResource -= metalCost; newDrone = (GameObject)Instantiate(droneHunter,new Vector3(transform.position.x+4,transform.position.y+2,transform.position.z+3),transform.rotation); currentTime = 0; typeDrone = kindDrone.DRONE_PATROL; } } else { typeDrone = kindDrone.DRONE_PATROL; } } }
// Use this for initialization void Start() { typeDrone = kindDrone.DRONE_HUNTER; }