void CreateDroneHunter()
 {
     GameObject newDrone;
     if(typeDrone == kindDrone.DRONE_HUNTER)
     {
         if(commanderCenter.GetComponent<OponentManager>().maxDroneHunter > commanderCenter.GetComponent<OponentManager>().amountDroneHunter)
         {
             if(ProgressCompleted()){
                 commanderCenter.GetComponent<OponentManager>().amountDroneHunter++;
                 commanderCenter.GetComponent<OponentManager>().metalResource -= metalCost;
                 newDrone = (GameObject)Instantiate(droneHunter,new Vector3(transform.position.x+4,transform.position.y+2,transform.position.z+3),transform.rotation);
                 currentTime = 0;
                 typeDrone = kindDrone.DRONE_PATROL;
             }
         }
         else
         {
             typeDrone = kindDrone.DRONE_PATROL;
         }
     }
 }
 // Use this for initialization
 void Start()
 {
     typeDrone = kindDrone.DRONE_HUNTER;
 }