private static onkai FreqToOnkai(float freq, kensu ken) { var k = (int)ken; float bs; bs = baseOn * Mathf.Pow(2, (int)(k - 4)); if (bs > freq) { Debug.LogError(k + "謎" + ":" + freq); } int intVal = 0; //Debug.Log("鍵数:"+k+" base音:"+bs+" 周波数:"+freq); while (true) { bs *= R; if (bs > freq) { break; } intVal++; if (intVal > 16) { Debug.LogError("音階をオーバーしています。"); break; } } return(IntToOnkai(intVal)); }
private static string GetString(kensu kens, onkai onka) { string ke = "ken" + (int)kens; string on; switch ((int)onka) { case 0: on = "a"; break; case 1: on = "bf"; break; case 2: on = "b"; break; case 3: on = "c"; break; case 4: on = "df"; break; case 5: on = "d"; break; case 6: on = "ef"; break; case 7: on = "e"; break; case 8: on = "f"; break; case 9: on = "gf"; break; case 10: on = "g"; break; case 11: on = "af"; break; default: on = ""; Debug.LogError("音階が当てはまらねえぜ"); break; } return(ke + on); }