Beispiel #1
0
 protected void remove_item_to_stack(
     item.Item item, List <items_properties> stacks, int amount)
 {
     foreach (items_properties stack in stacks)
     {
         amount = stack.remove_amount(amount);
     }
     stacks.RemoveAll((stack) => stack.amount < 1);
 }
Beispiel #2
0
        public void add(item.Item item, int amount)
        {
            List <items_properties> stacks = new List <items_properties>();

            if (!items.TryGetValue(item, out stacks))
            {
                stacks = new List <items_properties>();
                items.Add(item, stacks);
            }
            add_item_to_stack(item, stacks, amount);
        }
Beispiel #3
0
 protected void remove_item_to_stack(
     item.Item item, List <items_properties> stacks, int amount)
 {
     foreach (items_properties stack in stacks)
     {
         amount = stack.remove_amount(amount);
     }
     stacks.RemoveAll((stack) => stack.amount < 1);
     if (amount > 0)
     {
         debug.error("se elimno items del stack y sobro {0}", amount);
     }
 }
Beispiel #4
0
        public void remove(item.Item item, int amount)
        {
            List <items_properties> stacks = new List <items_properties>();

            if (items.TryGetValue(item, out stacks))
            {
                debug.info("eliminando el item: {0} con cantidad {1}", item.name, amount);
                remove_item_to_stack(item, stacks, amount);
                redraw_slots();
            }
            else
            {
                debug.warning("el inventario no tiene los stacks para {0}", item.name);
            }
        }
Beispiel #5
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        public void add(item.Item item, int amount)
        {
            debug.info("agregando el item: {0} con cantidad {1}", item.name, amount);
            List <items_properties> stacks = new List <items_properties>();

            if (!items.TryGetValue(item, out stacks))
            {
                debug.info("agregando nuevo stack a {0}", item.name);
                stacks = new List <items_properties>();
                items.Add(item, stacks);
            }
            add_item_to_stack(item, stacks, amount);
            debug.info("stacks count {0}", stacks.Count);
            redraw_slots();
        }
Beispiel #6
0
 public void add(item.Item item)
 {
     add(item, 1);
 }