Beispiel #1
0
    protected override void Initialise()
    {
        GunBase item2 = gameObject.AddComponent <GunBase>();

        item2.itemData = Resources.Load("MP5") as GunData;
        item2.InitialiseItemData();
        item2.inventoryPosition = new Vector2(2, 2);
        AddInventoryItemForced(item2);

        invData = new inventoryData(9, 4, 10);
        for (int i = 0; i < 5; i++)
        {
            GunBase item = gameObject.AddComponent <GunBase>();
            item.itemData = Resources.Load("MP5") as GunData;
            item.InitialiseItemData();
            testItems.Add(item);
        }
    }
Beispiel #2
0
 protected virtual void InitialiseInternal()
 {
     invData = new inventoryData(10, 10, 10);
 }