Beispiel #1
0
 void dropInvaders()
 {
     if (allInvaders.Length != 0)
     {
         foreach (GameObject invader in allInvaders)
         {
             invaderBehaviour script = invader.GetComponent <invaderBehaviour> ();
             script.drop(dropStep);
         }
     }
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        if (cam == null)
        {
            cam = Camera.main;
        }

        Vector3 maxCorner  = new Vector3(Screen.width, Screen.height, 0.0f);
        Vector3 maxCornerW = cam.ScreenToWorldPoint(maxCorner);

        maxWidth = maxCornerW.x;

        GameObject invaderPrefab;

        invaderMoveRight = true;
        invaderMoveDown  = false;

        float startPositionX = -maxWidth / 1.2f;
        float starPositionY  = ceiling;

        // make this a function of the screen size so that it is consistent proportionally
        // across all screen sizes
        invaderSpeed = maxWidth * 2;

        for (int i = 0; i < MAX_ROWS; i++)
        {
            if (i == 0)
            {
                invaderPrefab = invader_1;
            }
            else if (i > 0 && i < 3)
            {
                invaderPrefab = invader_2;
            }
            else
            {
                invaderPrefab = invader_3;
            }

            for (int j = 0; j < MAX_COLUMNS; j++)
            {
                Vector3    position = new Vector3(startPositionX + spacingX * j, starPositionY + spacingY * i, 0.0f);
                GameObject invader  = Instantiate(invaderPrefab, position, Quaternion.identity) as GameObject;

                if (i % 2 == 0)
                {
                    invaderBehaviour invaderScript         = invader.GetComponent <invaderBehaviour> ();
                    SpriteRenderer   invaderSpriteRenderer = invader.GetComponent <SpriteRenderer> ();
                    Sprite           newStartPostion       = invaderScript.position_2;
                    invaderSpriteRenderer.sprite = newStartPostion;
                }
            }
        }
    }
Beispiel #3
0
    void moveInvaders()
    {
        bool flip = false;

        if (allInvaders.Length != 0)
        {
            foreach (GameObject invader in allInvaders)
            {
                invaderBehaviour script = invader.GetComponent <invaderBehaviour> ();
                bool             retVal = script.move(-maxWidth, maxWidth, invaderSpeed, invaderMoveRight);
                if (flip == false && retVal == true)
                {
                    flip = true;
                }
            }
        }

        if (flip)
        {
            invaderMoveDown  = true;
            invaderMoveRight = !invaderMoveRight;
        }
    }