Beispiel #1
0
        bool m_lightgun_reload_button;                                                                        // lightgun reload hack


        // construction/destruction
        //-------------------------------------------------
        //  input_device - constructor
        //-------------------------------------------------
        protected input_device(input_manager manager, string name, string id, object internalobj)
        {
            m_manager                = manager;
            m_name                   = name;
            m_id                     = id;
            m_devindex               = -1;
            m_maxitem                = 0;
            m_internal               = internalobj;
            m_steadykey_enabled      = manager.machine().options().steadykey();
            m_lightgun_reload_button = manager.machine().options().offscreen_reload();
        }
Beispiel #2
0
 // construction/destruction
 //-------------------------------------------------
 //  input_class_joystick - constructor
 //-------------------------------------------------
 public input_class_joystick(input_manager manager)
     : base(manager, input_device_class.DEVICE_CLASS_JOYSTICK, "joystick", manager.machine().options().joystick(), true)
 {
 }
Beispiel #3
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 // construction/destruction
 //-------------------------------------------------
 //  input_class_lightgun - constructor
 //-------------------------------------------------
 public input_class_lightgun(input_manager manager)
     : base(manager, input_device_class.DEVICE_CLASS_LIGHTGUN, "lightgun", manager.machine().options().lightgun(), true)
 {
 }
Beispiel #4
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 // construction/destruction
 //-------------------------------------------------
 //  input_class_mouse - constructor
 //-------------------------------------------------
 public input_class_mouse(input_manager manager)
     : base(manager, input_device_class.DEVICE_CLASS_MOUSE, "mouse", manager.machine().options().mouse(), manager.machine().options().multi_mouse())
 {
 }
Beispiel #5
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 // construction/destruction
 //-------------------------------------------------
 //  input_class_keyboard - constructor
 //-------------------------------------------------
 public input_class_keyboard(input_manager manager)
     : base(manager, input_device_class.DEVICE_CLASS_KEYBOARD, "keyboard", true, manager.machine().options().multi_keyboard())
 {
     // request a per-frame callback for the keyboard class
     machine().add_notifier(machine_notification.MACHINE_NOTIFY_FRAME, frame_callback);
 }
Beispiel #6
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 protected running_machine machine()
 {
     return(m_manager.machine());
 }