Beispiel #1
0
    void MouseUpdate()
    {
        //cursor.SetActive(true);
        Ray        vRay = cameraController.hitRay();
        RaycastHit hit  = new RaycastHit();

        if (Physics.Raycast(vRay, out hit, 100, rayLayerMask))
        {
            //Debug.DrawLine(vRay.origin, hit.point, Color.red);
            //Debug.Log(hit.transform.tag);
            if (hit.transform.tag == "Player")
            {
                guiController.SetCursorSelect();
            }
            else if ((hit.transform.tag == "Floor") && (iState == inputStates.CHAR_SELECTED))
            {
                //cursor.SetActive(false);
                guiController.SetCursorMove(getGridCenter(hit.point));
            }
            if (hit.transform.tag == "Enemy")
            {
                int cth = gameController.GetChanceToHit(hit.transform);
                guiController.SetCursorAim(cth);
                //Debug.Log(gameController.GetChanceToHit(hit.transform).ToString());
                if (Input.GetMouseButtonDown(1))
                {
                    gameController.ShootWeaponAt(hit.transform, cth);
                }
            }
        }

        //cursor.SetActive(false);
        if (Input.GetMouseButtonDown(0))
        {
            if (Physics.Raycast(vRay, out hit, 100, rayLayerMask))
            {
                if (hit.transform.tag == "Player")
                {
                    charModel = hit.transform.gameObject.GetComponent <CharModel>();
                    charModel.Select();
                    gameController.SelectPlayerObject(hit.transform.gameObject);
                    iState = inputStates.CHAR_SELECTED;
                    //cursor.SetActive(true);
                }
            }
        }

        if (Input.GetMouseButtonDown(1))
        {
            if (Physics.Raycast(vRay, out hit, 100, rayLayerMask))
            {
                if ((hit.transform.tag == "Floor") && (iState == inputStates.CHAR_SELECTED))
                {
                    gameController.MoveSelectedCharacter(getGridCenter(hit.point));
                }
            }
        }
    }
Beispiel #2
0
    void Awake()
    {
        cameraController = GameObject.Find("camera_main").GetComponent <CameraController>();
        gameController   = GameObject.Find("game_controller").GetComponent <GameController>();
        guiController    = GameObject.Find("camera_main").GetComponent <GUIController>();

        iState        = inputStates.CHAR_DESELECTED;
        previousState = inputStates.CHAR_DESELECTED;
    }
Beispiel #3
0
 public void BlockInput(bool t)
 {
     if (t)
     {
         previousState = iState;
         iState        = inputStates.INPUT_BLOCKED;
     }
     else
     {
         iState = previousState;
     }
 }
Beispiel #4
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            bool     skipRest = false;
            Collider col      = RayCastfromPoint(Input.mousePosition);

            if (col)
            {
                if (gamemanager.gamestate == GameState.DeletePlayer || gamemanager.gamestate == GameState.ConfigPlayer)
                {
                    if (col.name.Length > 9)
                    {
                        if (col.name.Substring(0, 9).CompareTo("ConfigCol") == 0)
                        {
                            inputstate          = inputStates.PlayerList;
                            bmouseTouchdown     = true;
                            playerlisttransform = col.transform.parent;
                            PLscript            = playerlisttransform.GetComponent <PlayerListScipt> ();
                            Debug.Log(playerlisttransform.position.ToString());
                            skipRest = true;
                        }
                    }
                }
                else if (gamemanager.gamestate == GameState.PickNumbers)
                {
                    if (col.name.Length > 4)
                    {
                        if (col.name.Substring(0, 4).CompareTo("CLDR") == 0)
                        {
                            inputstate      = inputStates.DrumRoll;
                            bmouseTouchdown = true;
                            skipRest        = true;
                        }
                    }
                }
                else if (gamemanager.gamestate == GameState.HiScores)
                {
                    Debug.Log(col.name);
                    if (col.name.Length > 10)
                    {
                        if (col.name.Substring(0, 10).CompareTo("HiScoreCol") == 0)
                        {
                            inputstate           = inputStates.HiScoreList;
                            bmouseTouchdown      = true;
                            HiScoreListTransform = col.transform.parent;
                            HLscript             = HiScoreListTransform.GetComponent <PlayerListScipt> ();
                            skipRest             = true;
                        }
                    }
                }

                if (!skipRest)
                {
                    if (gamemanager.gamestate == GameState.DeletePlayer)                       //Identify buttons during delete players mode
                    {
                        Debug.Log(col.name);
                        PlayerNameHolderScript pickedPlayer = col.GetComponent <PlayerNameHolderScript> ();
                        if (pickedPlayer)
                        {
                            DeletedPlayerName = pickedPlayer.PlayerNameText.text;
                            gamemanager.ConfirmQuestion("Are you sure you want" +
                                                        System.Environment.NewLine + "to delete player:" +
                                                        System.Environment.NewLine + pickedPlayer.PlayerNameText.text, 2);
                            bmouseTouchdown = false;
                            //loadsave.RemovePlayer (pickedPlayer.PlayerNameText.text);
                        }
                        else
                        {
                            Debug.Log("is null");
                        }
                    }
                    else if (gamemanager.gamestate == GameState.ConfigPlayer)                         // Identify buttons during select player mode
                    {
                        PlayerNameHolderScript pickedPlayer = col.GetComponent <PlayerNameHolderScript> ();
                        if (pickedPlayer)
                        {
                            loadsave.setCurrentPLayer(pickedPlayer.PlayerNameText.text);
                            gamemanager.setNewGameState(GameState.MainMenu);
                            gamemanager.ShowWarningMSG("Selected player:" +
                                                       System.Environment.NewLine + pickedPlayer.PlayerNameText.text);
                            bmouseTouchdown = false;
                        }
                    }
                    else if (gamemanager.gamestate == GameState.PickNumbers)                        // Identify the picked numbers
                    {
                        buttonNumberScript pressedBTN = col.GetComponent <buttonNumberScript> ();
                        if (pressedBTN)
                        {
                            if (pressedBTN.IsValid())
                            {
                                if (pressedBTN.IsSelected())
                                {
                                    gamemanager.RemoveNumber(pressedBTN.getNumber());
                                    pressedBTN.toggleSelection();
                                }
                                else
                                {
                                    bool tf = gamemanager.AddNumber(pressedBTN.getNumber());
                                    if (tf)
                                    {
                                        pressedBTN.toggleSelection();
                                    }
                                }
                            }
                            bmouseTouchdown = false;
                        }
                    }
                    else if (gamemanager.gamestate == GameState.HiScores)                        // Identify buttons during hiscore menu
                    {
                        PlayerNameHolderScript pickedPlayer = col.GetComponent <PlayerNameHolderScript> ();
                        if (pickedPlayer)
                        {
                            List <int> Stats = loadsave.fetchPlayerStats(pickedPlayer.PlayerNameText.text);
                            gamemanager.ShowIndieStats(Stats);
                        }
                    }
                }
            }
        }



        if (bmouseTouchdown)
        {
            TouchPos = Input.mousePosition;

            if (bfirstTouchset == false)
            {
                FirstScreenPos = TouchPos;
                bfirstTouchset = true;
            }
            else
            {
                SecondScreenPos = TouchPos;
                DeltaVec        = SecondScreenPos - FirstScreenPos;

                switch (inputstate)
                {
                case inputStates.PlayerList:
                    float yy = playerlisttransform.position.y + 0.01f * DeltaVec.y;
                    Debug.Log("yy: " + yy);
                    if (yy < 1.9f)
                    {
                        yy         = 1.9f;
                        DeltaVec.y = 0f;
                    }
                    if (loadsave.getNplayers() > 4)
                    {
                        float ylim = 1.9f + (float)(loadsave.getNplayers() - 4);
                        if (yy > ylim)
                        {
                            yy         = ylim;
                            DeltaVec.y = 0f;
                        }
                    }
                    else
                    {
                        DeltaVec.y = 0f;
                        yy         = 1.9f;
                    }
                    PLscript.ScrollWheels(-DeltaVec.y);
                    playerlisttransform.position = new Vector3(playerlisttransform.position.x, yy, playerlisttransform.position.z);
                    //Debug.Log ("SecondScreenPos: " + SecondScreenPos.ToString());
                    FirstScreenPos = SecondScreenPos;
                    break;

                case inputStates.DrumRoll:
                    PickNumbersDrum.RotateAroundY(PickNumbersDrum.transform.position, FirstScreenPos, SecondScreenPos);
                    FirstScreenPos = SecondScreenPos;
                    break;

                case inputStates.HiScoreList:
                    float yHi = HiScoreListTransform.position.y + 0.01f * DeltaVec.y;
                    if (yHi < 1.5f)
                    {
                        yHi        = 1.5f;
                        DeltaVec.y = 0f;
                    }
                    if (loadsave.getNplayers() > 4)
                    {
                        float ylim = 1.9f + (float)(loadsave.getNplayers() - 4);
                        if (yHi > ylim)
                        {
                            yHi        = ylim;
                            DeltaVec.y = 0f;
                        }
                    }
                    else
                    {
                        DeltaVec.y = 0f;
                        yHi        = 1.5f;
                    }
                    HLscript.ScrollWheels(-DeltaVec.y);
                    HiScoreListTransform.position = new Vector3(HiScoreListTransform.position.x, yHi, HiScoreListTransform.position.z);
                    FirstScreenPos = SecondScreenPos;
                    break;
                }
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            bmouseTouchdown = false;
            bfirstTouchset  = false;
            //Debug.Log("Mouse Up");
        }



//		if (Input.GetMouseButtonUp(0)){
//			bmouseTouchdown = false;
//			bfirstTouchset = false;
//			bhasclickedButton = false;
//			//Debug.Log("Mouse Up");
//			if (cldr_type == ObjetType.Pick || cldr_type == ObjetType.Stats){
//				StartCoroutine(SlowDownRoutine());
//			}
//		}



//		if (bmouseTouchdown && !bhasclickedButton) {
//			//Debug.Log (bfirstTouchset);
//			if (bfirstTouchset == false) {
//				Ray ray = Camera.main.ScreenPointToRay(TouchPos);
//				RaycastHit hit;
//				if (Physics.Raycast (ray, out hit, 10f)) {
//					string nm_cldr = hit.collider.name;
//					string prefix = nm_cldr.Substring(0,7);
//					if (prefix.CompareTo ("Button_") == 0) {
//						cldr_type = ObjetType.Button;
//						Debug.Log ("WHY?");
//						buttonNumberScript pressedBTN = hit.collider.gameObject.GetComponent<buttonNumberScript> ();
//
//						if (pressedBTN.IsSelected ()) {
//							gamemanager.RemoveNumber (pressedBTN.getNumber ());
//							pressedBTN.toggleSelection ();
//						} else {
//							bool tf = gamemanager.AddNumber (pressedBTN.getNumber ());
//							if (tf) {
//								pressedBTN.toggleSelection ();
//							}
//						}
//						bhasclickedButton = true;
//					} else {
//						bfirstTouchset = true;
//						oldScreenPos = TouchPos;
//					}
//				}
//
//				//Debug.Log ("Is here at all?");
//			} else {
//				//Debug.Log ("IS HERE?");
//				Ray ray = Camera.main.ScreenPointToRay(TouchPos);
//				RaycastHit hit;
//
//				if (Physics.Raycast (ray, out hit, 10f)) {
//					string nm_cldr = hit.collider.name;
//					if (nm_cldr.CompareTo ("CLDR_UP") == 0 ||
//						nm_cldr.CompareTo ("CLDR_Down") == 0) {
//						cldr_type = ObjetType.Pick;
//						newScreenPos = TouchPos;
//						PickNumbers.RotateAroundY (PickNumbers.transform.position, oldScreenPos, newScreenPos);
//						deltaX = oldScreenPos.x - newScreenPos.x;
//						oldScreenPos = newScreenPos;
//					} else if (nm_cldr.CompareTo ("Stats_CLDR") == 0) {
//						cldr_type = ObjetType.Stats;
//						newScreenPos = TouchPos;
//						Stats.RotateAroundY (Stats.transform.position, oldScreenPos, newScreenPos);
//						deltaX = oldScreenPos.x - newScreenPos.x;
//						oldScreenPos = newScreenPos;
//					}
//				}
//			}
//		}
    }