// Start is called before the first frame update void Start() { player = GameObject.Find("Pickles(Clone)"); playerController = player.GetComponent <PlayerController>(); iceGenerator = GameObject.Find("IceGenerator"); ice = iceGenerator.GetComponent <ice>(); statusCounter = GameObject.Find("Canvas").GetComponent <StatusCounter>(); }
// Start is called before the first frame update void Start() { Destroy(gameObject, 2.3f); ics = GameObject.Find("GameManager").GetComponent <ice>(); }