public override void Awake()
    {
        base.Awake();

        _image = gameObject.GetComponent<iGUI.iGUIImage>();
        if (_image != null)
        {
            width = _image.scale.x;
            height = _image.scale.y;
        }
    }
 public override void Awake()
 {
     base.Awake();
     _image = gameObject.GetComponent<iGUI.iGUIImage>();
 }