private void KillAllEnnemies()
    {
        int maxLifeEnnemies = 100;

        GameObject[] ennemies = GameObject.FindGameObjectsWithTag("Ennemi");

        foreach (GameObject ennemi in ennemies)
        {
            iDamageable ennemiToKill = ennemi.GetComponent <iDamageable>();
            ennemiToKill.TakeDammageInt(maxLifeEnnemies);
        }
    }
Beispiel #2
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    void ShootGun()
    {
        RaycastHit raycastHit;
        bool       hit = UpdateViserHitLocation(out raycastHit);

        if (hit)
        {
            iDamageable ennemi = null;
            if (raycastHit.collider.GetComponent <Personnage>() == null)
            {
                ennemi = raycastHit.collider.gameObject.GetComponent <iDamageable>();
            }
            if (ennemi != null)
            {
                ennemi.TakeDammageInt(DamageAmount);
            }
        }
        IncreaseGunBar();
    }
    public void VerifyIfBulletHit()
    {
        Ray sight = new Ray();

        sight.origin    = new Vector3(transform.position.x, transform.position.y + 6.5f, transform.position.z);
        sight.direction = transform.forward;
        RaycastHit objectHit;
        Vector3    fwd = transform.TransformDirection(Vector3.forward);

        if (Physics.Raycast(sight, out objectHit))
        {
            Debug.DrawLine(sight.origin, objectHit.point, Color.red, 10);
            ShootLaserFromTargetPosition(sight.origin);
            if (objectHit.collider.tag == "Player")
            {
                iDamageable playerDamage = objectHit.collider.gameObject.GetComponent <iDamageable>();
                playerDamage.TakeDammageInt(DamageAmount);
            }
        }
    }
Beispiel #4
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    protected bool MeleeHitCheck()
    {
        bool       hitDetected = false;
        RaycastHit objectHit;

        Physics.Raycast(raycastObject.transform.position, gameObject.transform.forward, out objectHit, 7);
        if (Physics.Raycast(RaycastObject.transform.position + new Vector3(0, 5, 0),
                            gameObject.transform.forward, out objectHit, 3))
        {
            iDamageable ennemi = objectHit.collider.gameObject.GetComponent <iDamageable>();
            if (ennemi != null)
            {
                ennemi.TakeDammageInt(10);
            }
            hitDetected = true;
        }
        else
        {
            hitDetected = false;
        }
        return(hitDetected);
    }
    public void GiveDammage()
    {
        iDamageable dammagePlayer = playerTarget.GetComponent <iDamageable>();

        dammagePlayer.TakeDammageInt(DamageAmount);
    }