Beispiel #1
0
        private void loadQuestion(int delayTime)
        {
            System.Threading.Thread.Sleep(delayTime);

            foreach (Guid key in _clientCallbacks.Keys)
            {
                _currentCall = _clientCallbacks[key];
                _currentCall.OnQuestionLoad(_questionIndex,
                    (Question_Key)_questions[_questionIndex]);
            }

            _currentQTimeRemains = _qTime;

            _qTimer.Enabled = true;
        }
Beispiel #2
0
        private void qTimer_Tick(object sender, EventArgs e)
        {
            _currentQTimeRemains -= QUESTION_TIMER_INTERVAL;

            if (_currentQTimeRemains > 0)
            {
                if ((_currentQTimeRemains % QUESTION_TIMER_NOTIFY_INTERVAL) == 0)
                {
                    foreach (Guid key in _clientCallbacks.Keys)
                    {
                        _currentCall = _clientCallbacks[key];
                        _currentCall.OnQuestionUpdate(_currentQTimeRemains);
                    }
                }
            }
            else
            {
                _qTimer.Enabled = false;
                questionComplete();
            }
        }
Beispiel #3
0
        public void RegisterUser(string userName)
        {
            _currentCall = OperationContext.Current.GetCallbackChannel<iCallback>();

            if (!_callback.ContainsKey(userName))
            {
                _callback.Add(userName, _currentCall);
                _scoreboard.Add(userName, 0);
                _currentCall.OnUserRegister(userName);
                try
                {
                    userList.Add(userName);
                    UserList();
                }
                catch(Exception ex)
                {
                    throw ex;
                }
                Console.WriteLine("User " + userName + " has joined the game!");

            }
            else
            {
                throw new Exception(USER_EXISTS);
            }
        }
Beispiel #4
0
        public void questionComplete()
        {
            foreach (Guid key in _clientCallbacks.Keys)
            {
                _currentCall = _clientCallbacks[key];
                _currentCall.OnQuestionEnd();
            }

            checkAnswers();

            _questionIndex += 1;

            if (_questionIndex < _questions.Count)
            {
                loadQuestion(2000);
            }
            else
            {
                GameEnd();
            }
        }
Beispiel #5
0
        public void GameStart()
        {
            loadFile();

            _qTimer = new Timer();
            _qTimer.Tick += new EventHandler(qTimer_Tick);
            _qTimer.Interval = QUESTION_TIMER_INTERVAL;

            foreach (Guid user in _clientCallbacks.Keys)
            {
                _currentCall = _clientCallbacks[user];
                _currentCall.OnScoreUpdate(_scoreboard);
                _currentCall.OnGameStart(_questions.Count);
            }

            loadQuestion();
        }
Beispiel #6
0
        public void GameEnd()
        {
            System.Threading.Thread.Sleep(1500);

            foreach (Guid key in _clientCallbacks.Keys)
            {
                _currentCall = _clientCallbacks[key];
                _currentCall.OnGameEnd();
            }

            _qTimer.Dispose();

            _questions.Clear();
            _answers.Clear();
            _scoreboard.Clear();

            _clientCallbacks.Clear();
        }
Beispiel #7
0
        public void checkAnswers()
        {
            Question_Key qKey = (Question_Key)_questions[_questionIndex];

            foreach (string userNameKey in _answers.Keys)
            {
                answerKey ans_key = (answerKey)_answers[userNameKey];

                if (qKey.Correct == ans_key.a_Key)
                {
                    _scoreboard[userNameKey] += 1;
                }
            }

            foreach (Guid key in _clientCallbacks.Keys)
            {
                _currentCall = _clientCallbacks[key];
                _currentCall.OnScoreUpdate(_scoreboard);
            }
        }