private void Awake()
 {
     m_Character = GetComponent <PlatformerCharacter2D>();
     animate     = gameObject.GetComponent <Animator>();
     FirePoint   = m_Character.m_FirePoint;
     hatThrow    = FindObjectOfType <hatThrow>();
 }
Beispiel #2
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 private void Awake()
 {
     throwHat = FindObjectOfType <hatThrow>();
 }