private h0 InitAOClass() { h0 h = new h0(); h.ap(Path.Combine(Directory.GetCurrentDirectory(), "xmlFiles"), Path.Combine(Directory.GetCurrentDirectory(), "xmlFiles")); h.bv(); var itemListObj = h.aq(); int count = 0; ca item = itemListObj.ir(count); List <ca> itemList = new List <ca>(); while (item != null) { itemList.Add(item); count++; item = itemListObj.ir(count); } List <string> itemUIDS = new List <string>(); foreach (ca c in itemList) { itemUIDS.Add(c.d); } ItemExtractor itemExtractor = new ItemExtractor(Directory.GetCurrentDirectory(), ExportType.Json); List <IDContainer> list = itemExtractor.PureExtract(false); List <string> nameListExtractor = new List <string>(); foreach (IDContainer cont in list) { nameListExtractor.Add(cont.UniqueName); } for (int id = 0; id < list.Count; id++) { string dllVal = itemUIDS[id]; string extrVal = nameListExtractor[id]; if (dllVal != extrVal) { break; } } return(h); }
public Test() { ExtractXML(); h0 myH0 = InitAOClass(); }
public GameData(h0 instance) { _internal = instance; }