Beispiel #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     if (root == null)
     {
         base.Initialize();
         root = new gxtRoot();
         root.Initialize(this, this.graphics, ConfigFile);
         // on game init
     }
 }
Beispiel #2
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// all content.
 /// </summary>
 protected override void UnloadContent()
 {
     if (root != null)
     {
         root.Unload();
         base.UnloadContent();
         root = null;
     }
 }