/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { if (root == null) { base.Initialize(); root = new gxtRoot(); root.Initialize(this, this.graphics, ConfigFile); // on game init } }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { if (root != null) { root.Unload(); base.UnloadContent(); root = null; } }