void Start() { turnManager = GameObject.Find("turnManager").GetComponent <turnHandler>(); gridManager = GameObject.Find("gridManager").GetComponent <gridHandler>(); playerPos = new Vector3Int(0, gridManager.board_height / 2, 0); transform.position = gridManager.matrixPosToWorld(playerPos); }
void Start() { //playerScript = GameObject.Find("Player").GetComponent<playerMovement>(); gridManager = GameObject.Find("gridManager").GetComponent <gridHandler>(); turnManager = GameObject.Find("turnManager").GetComponent <turnHandler>(); enemyPos = new Vector3Int(gridManager.board_width - 1, gridManager.board_height / 2, 0); transform.position = gridManager.matrixPosToWorld(enemyPos); }
public void selectMove(movementSystemObject object_to_move) { if (last_object != null && last_object != object_to_move) { last_object.released_after_selected = false; last_object.selected = false; } last_object = object_to_move; if (Input.GetMouseButton(0) && !select_started && gridManager.matrixPosToWorld(object_to_move.posOnMatrix) == gridManager.mousePositionToTileMapPosition(Input.mousePosition)) { gridManager.possible_moves(last_object.posOnMatrix, last_object.player_moves); mousePressed = true; Vector3Int next = gridManager.mousePositionToTileMapPosition(Input.mousePosition); last_position = gridManager.tilemapGridToMatrixPos(next); gridManager.board_tilemap.SetTile(next, gridManager.red_tile); select_started = true; } if (Input.GetMouseButton(0) && select_started && spaces_selected < object_to_move.player_moves) { Vector3Int next = gridManager.mousePositionToTileMapPosition(Input.mousePosition); Vector3Int nextCoord = gridManager.tilemapGridToMatrixPos(next); if (gridManager.are_adjacent(last_position, nextCoord) && gridManager.validMatrixPos(nextCoord)) { gridManager.board_tilemap.SetTile(next, gridManager.red_tile); move_queue.Enqueue(nextCoord); last_position = nextCoord; spaces_selected++; } else if (last_position != nextCoord) { select_started = false; mousePressed = false; spaces_selected = 0; //gridManager.clearPaths(); move_queue.Clear(); } } if (mousePressed && !Input.GetMouseButton(0)) { turnDone = true; mousePressed = false; select_started = false; spaces_selected = 0; last_object.move_done = true; //turnManager.nextTurn(); } }
void selectMove() { if (Input.GetMouseButton(0) && !select_started && gridManager.matrixPosToWorld(playerPos) == gridManager.mousePositionToTileMapPosition(Input.mousePosition)) { mousePressed = true; Vector3Int next = gridManager.mousePositionToTileMapPosition(Input.mousePosition); last_position = gridManager.tilemapGridToMatrixPos(next); gridManager.board_tilemap.SetTile(next, gridManager.red_tile); select_started = true; } if (Input.GetMouseButton(0) && select_started && spaces_selected < player_moves) { Vector3Int next = gridManager.mousePositionToTileMapPosition(Input.mousePosition); Vector3Int nextCoord = gridManager.tilemapGridToMatrixPos(next); if (gridManager.are_adjacent(last_position, nextCoord)) { gridManager.board_tilemap.SetTile(next, gridManager.red_tile); move_queue.Enqueue(nextCoord); last_position = nextCoord; spaces_selected++; } else if (last_position != nextCoord) { select_started = false; mousePressed = false; spaces_selected = 0; gridManager.clearPaths(); move_queue.Clear(); } } if (mousePressed && !Input.GetMouseButton(0)) { turnDone = true; mousePressed = false; select_started = false; spaces_selected = 0; turnManager.nextTurn(); } }
// Start is called before the first frame update void Start() { movementScript = GameObject.Find("movementSystem").GetComponent <movementSystem>(); gridManager = GameObject.Find("gridManager").GetComponent <gridHandler>(); transform.position = gridManager.matrixPosToWorld(posOnMatrix); }