Beispiel #1
0
 // Update methods for each path node used in binding steps.
 private void Update_(global::gamestate.pages.online obj, int phase)
 {
     if (obj != null)
     {
         if ((phase & (NOT_PHASED | (1 << 0))) != 0)
         {
             this.Update_Games(obj.Games, phase);
             this.Update_Games2(obj.Games2, phase);
             this.Update_Games3(obj.Games3, phase);
             this.Update_Games4(obj.Games4, phase);
         }
     }
 }
Beispiel #2
0
            // online_obj1_Bindings

            public void SetDataRoot(global::gamestate.pages.online newDataRoot)
            {
                this.dataRoot = newDataRoot;
            }