// Update methods for each path node used in binding steps. private void Update_(global::gamestate.pages.online obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_Games(obj.Games, phase); this.Update_Games2(obj.Games2, phase); this.Update_Games3(obj.Games3, phase); this.Update_Games4(obj.Games4, phase); } } }
// online_obj1_Bindings public void SetDataRoot(global::gamestate.pages.online newDataRoot) { this.dataRoot = newDataRoot; }