Beispiel #1
0
 protected override void onInitFromChild(global::SceneProcedure lastProcedure, System.String intent)
 {
     if (monInitFromChild_1.CheckShouldInvokeBase(this.instance))
     {
         base.onInitFromChild(lastProcedure, intent);
     }
     else
     {
         monInitFromChild_1.Invoke(this.instance, lastProcedure, intent);
     }
 }
Beispiel #2
0
 protected override void onPrepareExit(global::SceneProcedure nextPreocedure)
 {
     if (monPrepareExit_10.CheckShouldInvokeBase(this.instance))
     {
         base.onPrepareExit(nextPreocedure);
     }
     else
     {
         monPrepareExit_10.Invoke(this.instance, nextPreocedure);
     }
 }
Beispiel #3
0
 public override void onNextProcedurePrepared(global::SceneProcedure nextPreocedure)
 {
     if (monNextProcedurePrepared_9.CheckShouldInvokeBase(this.instance))
     {
         base.onNextProcedurePrepared(nextPreocedure);
     }
     else
     {
         monNextProcedurePrepared_9.Invoke(this.instance, nextPreocedure);
     }
 }
Beispiel #4
0
 protected override void onExitToChild(global::SceneProcedure nextProcedure)
 {
     if (monExitToChild_7.CheckShouldInvokeBase(this.instance))
     {
         base.onExitToChild(nextProcedure);
     }
     else
     {
         monExitToChild_7.Invoke(this.instance, nextProcedure);
     }
 }
        static StackObject *destroy_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::SceneProcedure instance_of_this_method = (global::SceneProcedure)typeof(global::SceneProcedure).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            instance_of_this_method.destroy();

            return(__ret);
        }
Beispiel #6
0
 protected override void onInit(global::SceneProcedure lastProcedure, System.String intent)
 {
     monInit_2.Invoke(this.instance, lastProcedure, intent);
 }
Beispiel #7
0
 protected override void onExit(global::SceneProcedure nextProcedure)
 {
     monExit_6.Invoke(this.instance, nextProcedure);
 }