Beispiel #1
0
 public virtual grpc::AsyncUnaryCall <global::Protogame.Editor.Grpc.GameHost.QueueSerializedEventResponse> QueueSerializedEventAsync(global::Protogame.Editor.Grpc.GameHost.QueueSerializedEventRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_QueueSerializedEvent, null, options, request));
 }
Beispiel #2
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 public virtual global::System.Threading.Tasks.Task <global::Protogame.Editor.Grpc.GameHost.QueueSerializedEventResponse> QueueSerializedEvent(global::Protogame.Editor.Grpc.GameHost.QueueSerializedEventRequest request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }
Beispiel #3
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 public virtual grpc::AsyncUnaryCall <global::Protogame.Editor.Grpc.GameHost.QueueSerializedEventResponse> QueueSerializedEventAsync(global::Protogame.Editor.Grpc.GameHost.QueueSerializedEventRequest request, grpc::Metadata headers = null, DateTime?deadline = null, CancellationToken cancellationToken = default(CancellationToken))
 {
     return(QueueSerializedEventAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }