// Token: 0x06003916 RID: 14614 RVA: 0x000CA524 File Offset: 0x000C8724
    public virtual void RenderDeployPreview(Vector3 point, Quaternion rot, global::TransCarrier carrier)
    {
        if (this._aimGizmo != null)
        {
            this._aimGizmo.rotation = rot;
            this._aimGizmo.position = point;
        }
        if (this._prefabRenderer == null)
        {
            T datablock = this.datablock;
            global::DeployableObject objectToPlace = datablock.ObjectToPlace;
            if (!objectToPlace)
            {
                return;
            }
            this._prefabRenderer = global::PrefabRenderer.GetOrCreateRender(objectToPlace.gameObject);
        }
        Material overrideMat = this.datablock.overrideMat;

        if (overrideMat)
        {
            global::PrefabRenderer prefabRenderer = this._prefabRenderer;
            Camera camera     = global::MountedCamera.main.camera;
            T      datablock2 = this.datablock;
            prefabRenderer.RenderOneMaterial(camera, Matrix4x4.TRS(point, rot, datablock2.ObjectToPlace.transform.localScale), this._aimGizmo.propertyBlock, overrideMat);
        }
        else
        {
            global::PrefabRenderer prefabRenderer2 = this._prefabRenderer;
            Camera camera2    = global::MountedCamera.main.camera;
            T      datablock3 = this.datablock;
            prefabRenderer2.Render(camera2, Matrix4x4.TRS(point, rot, datablock3.ObjectToPlace.transform.localScale), this._aimGizmo.propertyBlock, null);
        }
        if (this._aimGizmo != null)
        {
            bool flag = false;
            if (carrier)
            {
                Renderer renderer = carrier.renderer;
                if (renderer is MeshRenderer && renderer && renderer.enabled)
                {
                    flag = true;
                    this._aimGizmo.carrierRenderer = (MeshRenderer)renderer;
                }
            }
            if (!flag)
            {
                this._aimGizmo.carrierRenderer = null;
            }
        }
    }