Beispiel #1
0
 public void MergeFrom(Triangle other)
 {
     if (other == null)
     {
         return;
     }
     if (other.vertex1_ != null)
     {
         if (vertex1_ == null)
         {
             vertex1_ = new global::FossFab.Vector3();
         }
         Vertex1.MergeFrom(other.Vertex1);
     }
     if (other.vertex2_ != null)
     {
         if (vertex2_ == null)
         {
             vertex2_ = new global::FossFab.Vector3();
         }
         Vertex2.MergeFrom(other.Vertex2);
     }
     if (other.vertex3_ != null)
     {
         if (vertex3_ == null)
         {
             vertex3_ = new global::FossFab.Vector3();
         }
         Vertex3.MergeFrom(other.Vertex3);
     }
 }
Beispiel #2
0
 public void MergeFrom(HeadPosition other)
 {
     if (other == null)
     {
         return;
     }
     if (other.pos_ != null)
     {
         if (pos_ == null)
         {
             pos_ = new global::FossFab.Vector3();
         }
         Pos.MergeFrom(other.Pos);
     }
 }
Beispiel #3
0
        public void MergeFrom(pb::CodedInputStream input)
        {
            uint tag;

            while ((tag = input.ReadTag()) != 0)
            {
                switch (tag)
                {
                default:
                    input.SkipLastField();
                    break;

                case 10: {
                    if (vertex1_ == null)
                    {
                        vertex1_ = new global::FossFab.Vector3();
                    }
                    input.ReadMessage(vertex1_);
                    break;
                }

                case 18: {
                    if (vertex2_ == null)
                    {
                        vertex2_ = new global::FossFab.Vector3();
                    }
                    input.ReadMessage(vertex2_);
                    break;
                }

                case 26: {
                    if (vertex3_ == null)
                    {
                        vertex3_ = new global::FossFab.Vector3();
                    }
                    input.ReadMessage(vertex3_);
                    break;
                }
                }
            }
        }