Beispiel #1
0
        static StackObject *Initialize_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 4);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @attackLayerMask = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            global::CharacterModel @character = (global::CharacterModel)typeof(global::CharacterModel).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Transform @muzzleParentTransform = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            global::CombatController instance_of_this_method = (global::CombatController)typeof(global::CombatController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Initialize(@muzzleParentTransform, @character, @attackLayerMask);

            return(__ret);
        }
Beispiel #2
0
        static StackObject *get_IsMelee_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::CombatController instance_of_this_method = (global::CombatController)typeof(global::CombatController).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.IsMelee;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }