Beispiel #1
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 public virtual global::System.Threading.Tasks.Task <global::CharacterWorldStates> GetPlayerWorldStates(global::CharacterWorldStateRequest request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }
Beispiel #2
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 public virtual grpc::AsyncUnaryCall <global::CharacterWorldStates> GetPlayerWorldStatesAsync(global::CharacterWorldStateRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(GetPlayerWorldStatesAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Beispiel #3
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 public virtual grpc::AsyncUnaryCall <global::CharacterWorldStates> GetPlayerWorldStatesAsync(global::CharacterWorldStateRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_GetPlayerWorldStates, null, options, request));
 }
Beispiel #4
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 public virtual global::CharacterWorldStates GetPlayerWorldStates(global::CharacterWorldStateRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_GetPlayerWorldStates, null, options, request));
 }