// Token: 0x06001A9B RID: 6811 RVA: 0x0008B208 File Offset: 0x00089408
 private void ConfigureAvatar(GameActorInfo info, CharacterConfig character, bool isLocal)
 {
     if (character != null && info != null)
     {
         if (isLocal)
         {
             this.Player.SetCurrentCharacterConfig(character);
             this.Player.MoveController.IsLowGravity = GameFlags.IsFlagSet(GameFlags.GAME_FLAGS.LowGravity, this.RoomData.GameFlags);
             character.Initialize(this.PlayerData, this.Avatar);
         }
         else
         {
             global::Avatar avatar = new global::Avatar(new Loadout(info.Gear, info.Weapons), false);
             avatar.SetDecorator(global::AvatarBuilder.CreateRemoteAvatar(avatar.Loadout.GetAvatarGear(), info.SkinColor));
             character.Initialize(this.RemotePlayerStates.GetState(info.PlayerId), avatar);
             GameData.Instance.OnHUDStreamMessage.Fire(info, LocalizedStrings.JoinedTheGame, null);
         }
         if (!info.IsAlive)
         {
             character.SetDead(Vector3.zero, BodyPart.Body, 0, UberstrikeItemClass.WeaponMachinegun);
         }
     }
     else
     {
         Debug.LogError(string.Format("OnAvatarLoaded failed because loaded Avatar is {0} and Info is {1}", character != null, info != null));
     }
 }
Beispiel #2
0
 // Token: 0x06001865 RID: 6245 RVA: 0x00082D50 File Offset: 0x00080F50
 private void SetAvatar(global::Avatar avatar)
 {
     if (this.Avatar != null)
     {
         this.Avatar.OnDecoratorChanged -= this.OnDecoratorUpdated;
     }
     this.Avatar = avatar;
     this.Avatar.OnDecoratorChanged += this.OnDecoratorUpdated;
     this.OnDecoratorUpdated();
 }
Beispiel #3
0
 // Token: 0x0600185D RID: 6237 RVA: 0x000828E4 File Offset: 0x00080AE4
 public void Initialize(ICharacterState state, global::Avatar avatar)
 {
     this.State = state;
     this.State.OnDeltaUpdate += this.OnDeltaUpdate;
     this._transform.position  = this.State.Position;
     if (!this.State.Player.IsAlive)
     {
         Debug.Log("Initialize as dead player at " + this.State.Position);
     }
     base.gameObject.name = string.Format("Player{0}_{1}", this.State.Player.Cmid, this.State.Player.PlayerName);
     this.SetAvatar(avatar);
     this.WeaponSimulator.UpdateWeapons((int)this.State.Player.CurrentWeaponSlot, this.State.Player.Weapons);
 }