public void send_getSyncChunk(string authenticationToken, int afterUSN, int maxEntries, bool fullSyncOnly)
 #endif
 {
   oprot_.WriteMessageBegin(new TMessage("getSyncChunk", TMessageType.Call, seqid_));
   getSyncChunk_args args = new getSyncChunk_args();
   args.AuthenticationToken = authenticationToken;
   args.AfterUSN = afterUSN;
   args.MaxEntries = maxEntries;
   args.FullSyncOnly = fullSyncOnly;
   args.Write(oprot_);
   oprot_.WriteMessageEnd();
   #if SILVERLIGHT || NETFX_CORE
   return oprot_.Transport.BeginFlush(callback, state);
   #else
   oprot_.Transport.Flush();
   #endif
 }
Beispiel #2
0
 public void send_getSyncChunk(string authenticationToken, int afterUSN, int maxEntries)
 {
     oprot_.WriteMessageBegin(new TMessage("getSyncChunk", TMessageType.Call, seqid_));
     getSyncChunk_args args = new getSyncChunk_args();
     args.AuthenticationToken = authenticationToken;
     args.AfterUSN = afterUSN;
     args.MaxEntries = maxEntries;
     args.Write(oprot_);
     oprot_.WriteMessageEnd();
     oprot_.Transport.Flush();
 }