Beispiel #1
0
    public IEnumerator FillBoard()
    {
        refill();
        yield return(new WaitForSeconds(.5f));

        while (Matched())
        {
            streak++;
            score.setStreak(streak);
            yield return(new WaitForSeconds(.5f));

            destroyMatch();
        }
        matchFinder.curMatches.Clear();
        curDot = null;
        yield return(new WaitForSeconds(.5f));

        currentTime = gameTime.moving;
        streak      = 1;
        score.setStreak(streak);
    }
 base.Update(gameTime, gameObject);
Beispiel #3
0
 entity.Get <IGameAI>().Update(gameTime, entity);
Beispiel #4
0
 base.Update(gameTime);