public IEnumerator FillBoard() { refill(); yield return(new WaitForSeconds(.5f)); while (Matched()) { streak++; score.setStreak(streak); yield return(new WaitForSeconds(.5f)); destroyMatch(); } matchFinder.curMatches.Clear(); curDot = null; yield return(new WaitForSeconds(.5f)); currentTime = gameTime.moving; streak = 1; score.setStreak(streak); }
base.Update(gameTime, gameObject);
entity.Get <IGameAI>().Update(gameTime, entity);
base.Update(gameTime);