//for文の初期値iに直す
 private void Awake()
 {
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
     //photonView = GetComponent<PhotonView>();
     gPieceList      = GetComponent <gPieceList>();
     photonViewTurn2 = turnController2Obj.GetComponent <PhotonView>();
     scoreController = GetComponent <ScoreController>();
     destroyCheck    = destroyCheckObj.GetComponent <DestroyCheck>();
 }
    private void Awake()
    {
        gTurnController1 = gTurnController1Obj.GetComponent <gTurnController1>();
        gTurnController2 = gTurnController2Obj.GetComponent <gTurnController2>();

        if (PhotonNetwork.CurrentRoom.CustomProperties["Time"] is int time)
        {
            timeLimit = time;
        }
        TimerFillSlider.maxValue = timeLimit;
    }
 private void Awake()
 {
     destroyJudge    = scripts.GetComponent <DestroyJudge>();
     turnController1 = turnController1Obj.GetComponent <gTurnController1>();
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
     photonView      = GetComponent <PhotonView>();
     gPieceList      = scripts.GetComponent <gPieceList>();
     if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID)
     {
         colliderSize = gPieceList.WorldPieceJudgeColliderSize(ID);
         Debug.Log("colliderSize:" + colliderSize);
     }
 }
    //[SerializeField] Text


    private void Awake()
    {
        colorList       = GetComponent <ColorList>();
        gamemanager     = GetComponent <Gamemanager>();
        turnController1 = turnController1Obj.GetComponent <gTurnController1>();
        turnController2 = turnController2Obj.GetComponent <gTurnController2>();
        for (int i = 0; i < maxPlayer; i++)
        {
            pieceNumText[i]  = pieceNumTextObj[i].GetComponent <Text>();
            scoreText[i]     = scoreTextObj[i].GetComponent <Text>();
            turnLimitText[i] = turnLimitTextObj[i].GetComponent <Text>();
        }
        if (PhotonNetwork.CurrentRoom.CustomProperties["Time"] is int time)
        {
            timeLimit = time;
        }
    }
Beispiel #5
0
 private void Awake()
 {
     startPlayerCount = PhotonNetwork.CurrentRoom.PlayerCount;
     scoreSortScriptObj.SetActive(true);
     gNetworkGameManager    = GetComponent <gNetworkGameManager>();
     gUIController          = GetComponent <gUIController>();
     gGamebordList          = GetComponent <gGameboardList>();
     gAnimationController   = GetComponent <gAnimationController>();
     gInstantiateController = GetComponent <gInstantiateController>();
     waitSetProperties      = waitSetPropertiesObj.GetComponent <WaitSetProperties>();
     turnController1        = turnController1Obj.GetComponent <gTurnController1>();
     turnController2        = turnController2Obj.GetComponent <gTurnController2>();
     //photonViewTurn1 = turnController1Obj.GetComponent<PhotonView>();
     destroyJudge = GetComponent <DestroyJudge>();
     //scoreController = GetComponent<ScoreController>();
     scoreSortScript = scoreSortScriptObj.GetComponent <ScoreSortScript>();
     //photonViewTurn2 = turnController2Obj.GetComponent<PhotonView>();
 }
Beispiel #6
0
 private void Awake()
 {
     gUIController   = GetComponent <gUIController>();
     gamemanager     = GetComponent <Gamemanager>();
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
 }
Beispiel #7
0
 private void Awake()
 {
     TurnController1 = TurnController1Obj.GetComponent <gTurnController1>();
     TurnController2 = TurnController2Obj.GetComponent <gTurnController2>();
 }
Beispiel #8
0
 private void Awake()
 {
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
 }