//for文の初期値iに直す private void Awake() { turnController2 = turnController2Obj.GetComponent <gTurnController2>(); //photonView = GetComponent<PhotonView>(); gPieceList = GetComponent <gPieceList>(); photonViewTurn2 = turnController2Obj.GetComponent <PhotonView>(); scoreController = GetComponent <ScoreController>(); destroyCheck = destroyCheckObj.GetComponent <DestroyCheck>(); }
private void Awake() { gTurnController1 = gTurnController1Obj.GetComponent <gTurnController1>(); gTurnController2 = gTurnController2Obj.GetComponent <gTurnController2>(); if (PhotonNetwork.CurrentRoom.CustomProperties["Time"] is int time) { timeLimit = time; } TimerFillSlider.maxValue = timeLimit; }
private void Awake() { destroyJudge = scripts.GetComponent <DestroyJudge>(); turnController1 = turnController1Obj.GetComponent <gTurnController1>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); photonView = GetComponent <PhotonView>(); gPieceList = scripts.GetComponent <gPieceList>(); if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID) { colliderSize = gPieceList.WorldPieceJudgeColliderSize(ID); Debug.Log("colliderSize:" + colliderSize); } }
//[SerializeField] Text private void Awake() { colorList = GetComponent <ColorList>(); gamemanager = GetComponent <Gamemanager>(); turnController1 = turnController1Obj.GetComponent <gTurnController1>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); for (int i = 0; i < maxPlayer; i++) { pieceNumText[i] = pieceNumTextObj[i].GetComponent <Text>(); scoreText[i] = scoreTextObj[i].GetComponent <Text>(); turnLimitText[i] = turnLimitTextObj[i].GetComponent <Text>(); } if (PhotonNetwork.CurrentRoom.CustomProperties["Time"] is int time) { timeLimit = time; } }
private void Awake() { startPlayerCount = PhotonNetwork.CurrentRoom.PlayerCount; scoreSortScriptObj.SetActive(true); gNetworkGameManager = GetComponent <gNetworkGameManager>(); gUIController = GetComponent <gUIController>(); gGamebordList = GetComponent <gGameboardList>(); gAnimationController = GetComponent <gAnimationController>(); gInstantiateController = GetComponent <gInstantiateController>(); waitSetProperties = waitSetPropertiesObj.GetComponent <WaitSetProperties>(); turnController1 = turnController1Obj.GetComponent <gTurnController1>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); //photonViewTurn1 = turnController1Obj.GetComponent<PhotonView>(); destroyJudge = GetComponent <DestroyJudge>(); //scoreController = GetComponent<ScoreController>(); scoreSortScript = scoreSortScriptObj.GetComponent <ScoreSortScript>(); //photonViewTurn2 = turnController2Obj.GetComponent<PhotonView>(); }
private void Awake() { gUIController = GetComponent <gUIController>(); gamemanager = GetComponent <Gamemanager>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); }
private void Awake() { TurnController1 = TurnController1Obj.GetComponent <gTurnController1>(); TurnController2 = TurnController2Obj.GetComponent <gTurnController2>(); }
private void Awake() { turnController2 = turnController2Obj.GetComponent <gTurnController2>(); }