Beispiel #1
0
        /// <summary>
        /// This function is the paint function for the line drawing
        /// </summary>
        private void Plateau_Plot_Line_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            // Draw lines between each two consecutive points
            for(int i = 0; i < SortedPoints.Count-1; i++)
            {
                gPts P1 = new gPts();
                gPts P2 = new gPts();
                P1 = FindPixelCoord((System.Drawing.Point)SortedPoints[i]);
                P2 = FindPixelCoord((System.Drawing.Point)SortedPoints[i+1]);
                P1.X += 8;
                P1.Y += 9;
                P2.X += 8;
                P2.Y += 9;
                g.DrawLine(new System.Drawing.Pen(LINE_COLOR, 2.0f), P1.X, P1.Y, P2.X, P2.Y);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Special Paint function for the Plateau Plot
        /// </summary>
        private void Plateau_Plot_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;
            for(int i = 0; i < this.PlottedPoints.Count; i++)
            {
                thePoint = FindPixelCoord((System.Drawing.Point)this.PlottedPoints[i]);

                // Draw it
                g.DrawString(PT_SYMBOL, new Font("Arial",12,System.Drawing.FontStyle.Bold),
                    new SolidBrush(System.Drawing.Color.Black),thePoint.X, thePoint.Y);
            }
        }
Beispiel #3
0
        /// <summary>
        ///  This function will calculate the pixel coordinates of a data point
        /// </summary>
        /// <param name="point">Data point to be plotted</param>
        /// <returns>Point with new coordinates</returns>
        private gPts FindPixelCoord(System.Drawing.Point point)
        {
            gPts temp = new gPts();
            temp.X = point.X;
            temp.Y = point.Y;

            // Get actual Pixel coordinate from plot coordinate
            temp.X *= 4; // there are four pixels per decibel on the X axis
            temp.X += this.PlotArea.Location.X; // account for location offset
            temp.Y -= minThresholdLvl; // subtract off min Threshold level
            temp.Y *= 5; // there are 50 pixels every 10 db in the Y axis
            temp.Y = 376 - temp.Y; // min threshold on Y is at pixel 376

            // Adjust the Fudge Factor
            //			temp.X += 4;
            temp.Y -= 7;

            return temp;
        }