Beispiel #1
0
    public static fireball new_fireball(GameObject go_to_instantiate, float default_size,
                                        float alive_time_after_loose, float speed, Vector3 default_postion, Quaternion rotation_after_losse, float hurt, GameObject boom, GameObject target)
    {
        fireball fb = new_fireball(go_to_instantiate, default_size, alive_time_after_loose, speed, default_postion, rotation_after_losse, hurt, boom);

        fb.target = target;
        fb.losse();

        return(fb);
    }