Beispiel #1
0
 public void fetch_game_model(string game_id, fetch_game_model_callback callback)
 {
     if (_game_model_cache.ContainsKey(game_id))
     {
         callback(_game_model_cache[game_id]);
     }
     else
     {
         StartCoroutine(request_game(game_id, callback));
     }
 }
Beispiel #2
0
//#pragma comment (Private);
        // Private
        private IEnumerator request_game(string game_id, fetch_game_model_callback callback)
        {
            string uri = "https://www.speedrun.com/api/v1/games/" + game_id;

            using (UnityWebRequest request = UnityWebRequest.Get(uri))
            {
                yield return(request.SendWebRequest());

                if (request.isNetworkError)
                {
                    Debug.Log("Error: " + request.error);
                }
                else
                {
                    _game_model_cache[game_id] = JsonConvert.DeserializeObject <speedrun.GameModel>(request.downloadHandler.text);

                    callback(_game_model_cache[game_id]);
                }
            }
        }