Beispiel #1
0
    void UpdateProperty()
    {
        this.attack = 0;
        this.def    = 0;
        this.speed  = 0;

        equipmentItem item_headgear = headgear.GetComponentInChildren <equipmentItem>();

        PlusProperty(item_headgear);
        equipmentItem item_armor = headgear.GetComponentInChildren <equipmentItem>();

        PlusProperty(item_armor);
        equipmentItem item_righthand = headgear.GetComponentInChildren <equipmentItem>();

        PlusProperty(item_righthand);
        equipmentItem item_lefthand = headgear.GetComponentInChildren <equipmentItem>();

        PlusProperty(item_lefthand);
        equipmentItem item_shoe = headgear.GetComponentInChildren <equipmentItem>();

        PlusProperty(item_shoe);
        equipmentItem item_accessory = headgear.GetComponentInChildren <equipmentItem>();

        PlusProperty(item_accessory);
    }
Beispiel #2
0
 void PlusProperty(equipmentItem item)
 {
     if (item != null)
     {
         ObjectInfo info = ObjectsInfo.instance.GetObjectInfoById(item.id);
         this.attack += info.attack;
         this.def    += info.def;
         this.speed  += info.speed;
     }
 }
Beispiel #3
0
    //穿戴装备
    public bool Dress(int id)
    {
        ObjectInfo info = ObjectsInfo.instance.GetObjectInfoById(id);

        if (info.type != ObjectType.Equip)
        {
            Debug.Log("333");
            return(false);
        }
        if (ps.playerType == PlayerType.Magician)
        {
            if (info.applicationType == ApplicationType.Swordman)
            {
                return(false);
            }
        }
        if (ps.playerType == PlayerType.Swordman)
        {
            if (info.applicationType == ApplicationType.Magician)
            {
                return(false);
            }
        }

        //下面是可穿戴的情况处理
        GameObject parent = null;

        switch (info.dressType)
        {
        case DressType.Headgear:
            parent = headgear;
            break;

        case DressType.Armor:
            parent = armor;
            break;

        case DressType.LeftHand:
            parent = lefthand;
            break;

        case DressType.RightHand:
            parent = righthand;
            break;

        case DressType.Shoe:
            parent = shoe;
            break;

        case DressType.Accessory:
            parent = accessory;
            break;

        default:
            break;
        }
        equipmentItem item = parent.GetComponentInChildren <equipmentItem>();

        if (item != null)//说明穿了同样类型的装备
        {
            //先把这个id的物品返回到背包
            Inventory.instance.getId(item.id);
            item.EquipMIsetId(info.id);
        }
        else//空格子
        {
            GameObject.Instantiate(equipMentItem, parent.transform);
            equipmentItem item1 = parent.GetComponentInChildren <equipmentItem>();
            item1.EquipMIsetId(info.id);
        }
        UpdateProperty();
        return(true);
    }